Posts for August 2005

Building Blocks of History

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Previewed in January 2005 at Rotterdam's Stedelijk Museum, and at a conference at the nearby Piet Zwart Insitute, the website designtimeline.org has completed and archived their open history project, comprising innovations, anecdotes and events relating to web design of the past decade. Ranging from sentimental to technical, questions posed by site visitors and their subsequent answers, catalogued by year, present a working history of the techniques and procedures that were created, forgotten and expanded between 1994 and 2004. When collected en masse, the subjective answers to basic questions like, "When did you first learn to make websites?", or "What was the first search engine you used?", can start to form a more objective outline for the past decade and the various paths that have led to the present state of online design and communication. It is a simple plan, but can be as dynamic as its participants. Also, the general template for the history program is now available for download on this site. One can imagine that the format could be copied in innumerable ways for any topic, large or small. So, as the designers implore on the designtimeline website, "Please--make history!" - David Senior

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Why Bother

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122004intro.jpg

Live Video Streaming from Artists' Studios

During the autumn of 2005, Localmotives will be organizing a project which aims to stream live video imagery from several artists' working spaces (aka «studios»). The project is named Why Bother and will be produced in collaboration with i/o/lab and Atelier Nord. The video streams will be part of localmotives' 11th themed publication. The publication is titled 1:1 and will be physically manifested at Rogaland Art Centre (Rogaland Kunstsenter) from the 15th of September to the 27th of November.

We would like to get in touch with artists who already enjoy a high bandwidth connection to the internet, and would like to participate in Why Bother. You don't need to know a lot about video streaming. We will provide the technical assistance to make things work.

There are no million euro cheques to win here, but on the other hand you won't have to behave like an ass. We expect you to do the things you'd usually be doing, and you don't have to be in front of the camera all the time. It doesn't matter whether your working space is a desk, a corner of your livingroom or a good old studio.

We hope to gather participants from a geographic area as possible. The live streams from the various studios will be displayed in steady rotation on monitors in the exhibition room at Rogaland Art Centre.

Interested? Get in touch with: Geir Egil Bergjord, geiregil[at]localmotives.com (+47 51 89 33 39/+47 922 27 616) or Kevin Foust, kevin[at]iolab.no (+47 412 97 293)

_http://www.localmotives.com_
_http://www.iolab.no_
_http://www.anart.no_

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Originally posted on networked_performance by jo


Ruccas.org Turns One Year Old

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John Nowak, Ruccas.org:
Today, on August 1st, Ruccas.org (http://ruccas.org) celebrates the end of its first year of operation, and the start of the next. A year ago, ruccas.org launched with a handful of artists. Today, it features the works of over seventy artists and collaborative projects, nearly all of which are available under a Creative Commons license (http://creativecommons.org).

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Click thru to read full release.

Originally posted on Rhizome.org Raw by John Nowak


Visavisgames: mobile & pervasive

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Julian Bleecker, one of the most insightful observers of cyberculture, is involved with a startup, Visavisgames, which will be previewed Tuesday from 11-noon at Guerilla Studio's Games Atelier booth at SIGGRAPH:

Live Vis A Vis 150X150 demo video

We're developing a new kind of game experience using outdoor viewable mobile devices that anticipate the near-future of pervasive electronic gaming. These devices range in size from about that of a tiny laptop, to the size of a small book. We then configure these portable mobile devices with a GPS sensor that measure your location in the real world, and orientation sensors that can tell precisely where you're looking. This combination makes for designs that represent a true innovation in game play.

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Originally posted on Smart Mobs by Howard


bake this concept: Pschocyberographic Memoirs > Let Your Fingers Do the Drifting

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Pschocyberographic Memoirs > Let Your Fingers Do the Drifting

"travelers in a labyrinth revealed by their wish to find it"


CONCEPT:

Verite applied to the web is simply called surfing. The web surfer
as flaneur. This concept was overworn as early as 1998. Generative
psychogeography is easy enough to apply the web. It's called a
linkbot (or an "intelligent agent" for those more anthropomorphically
inclined). Search engines send them out in droves to harvest pages
for their databases.

The problem is, merely automated psychocyberography is missing the
point of psychogeography. The point is not for a robot to re-map the
city. It's not the non-euclidian path in and of itself that
transforms the city; it's the fact that you as a subjective person
are walking the path, experiencing the ride along the way. Your
subjective experience is the transformative factor. Even if a bot
could cull images and text from its web journey and randomly assemble
them into a collage similar to Debord's _Memoires_, they would just
be the memoirs of the bot. Feel free to steal this tangential
concept and implement it. Entitle the piece "Memoirs of a Bot."

As incidentally transformative as reading Debord's _Memoires_ may be,
it can never be as transformative as experiencing the LI and
collaging _Memoires_ was to Debord himself.


META-INSTRUCTIONS:

Create a set of instructions for surfing the web (the web being
analogous to the modern city). Instead of saying "go down three
lights and turn left," the instructions might read "tab forward three
links and click." Instead of saying "follow a woman in a blue," the
instructions might read "click on the next linked image of a woman."
You may create these instructions with generative software, or simply
write them out the old school analog way (cf: non-digital ...

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click on for more ...

Originally posted on Rhizome.org Raw by curt cloninger


Mr. Punch

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Mr. Punch
Mr. Punch (2005, 6MB)

Mr. Punch is a crossover between an early automata
from the 30ties and a modern videogame,
created by Tilman Reiff, Volker Morawe and Roman Kirschner
from - “FUR

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Originally posted on DVblog by admin


Call for proposals: The Infinite Genealogy: Intercultural Approaches to New Media Art

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Call for proposals
The Infinite Genealogy: Intercultural Approaches to New Media Art
Simon Fraser University, Vancouver, May 2006

The Infinite Genealogy is a conference for international scholars, artists, and researchers from a variety of fields to explore non-Western genealogies and intercultural understandings of contemporary new media art. Submissions are invited for papers and artists’ presentations and performances.

Deadline: December 1, 2005

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Originally posted on Rhizome.org Raw by Laura Marks


Director of Technology report, July 2005

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Rhizome
(or: what I did on my summer vacation, by Francis Hwang)

For better or for worse, changes keep coming. Below are some of the
bigger ones that happened this past month:

1. New front page
The new front page allows our superusers to cast a broader net,
collating interesting things both from Rhizome Raw and from the broader
world of new media arts online. The backend involved all sorts of
components stuck together inelegantly with chicken wire and duct tape,
but I won't bother you with the details (other than to thank the teams
behind the reBlog and Wordpress projects for putting out said
newly-sticky software). The end result is far more interesting: A front
page that pulls content from all corners of the web. And if you've got
a new-media-arts-related RSS feed out there, please email it to me, so
I can pass it on to all our superusers.

http://rhizome.org/

2. Location
From time to time at Rhizome, I get emails that read like this: "Dear
omniscient webmaster, I just moved to [city that is not New York or
London], and would like to find out about the new media arts scene in
the area. Whaddya got for me?" Thus was born our new Location feature,
in which Members can opt-in to display their location. We hope this
will help people build and strengthen new scenes in places outside the
stereotypical art hubs. It's also just sort of cool; right now you can
see that there are at least two Rhizome Members living in Finland.
Shout-out to my peeps in Finland.

Keep an eye out for more cool Location-y features in the future. In the
meantime, browse it all at:

http://rhizome.org/location.rhiz

3. Featured Member-curated exhibit

Once a month, we're ...

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Originally posted on Rhizome.org Raw by Francis Hwang


call for proposals, The Infinite Genealogy: Intercultural Approaches to New Media Art

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Laura Marks:
The Infinite Genealogy: Intercultural Approaches to New Media Art
Simon Fraser University, Vancouver, May 2006

The Infinite Genealogy is a conference for international scholars, artists, and researchers from a variety of fields to explore non-Western genealogies and intercultural understandings of contemporary new media art. Submissions are invited for papers and artists’ presentations and performances.

The premise of this conference is that contemporary new media are already informed by the histories, knowledges, and worldviews that come to us from Chinese, Indian, Arab, African, indigenous, and other worlds of science, mathematics, cosmology, spirituality, and technology. We are interested not only in non-Western adaptations and critiques of new media, but also in affinities and historical connections between new media and traditional and “hybrid

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Originally posted on Rhizome.org Raw by Laura Marks


August on -empyre- soft-skinned space:

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empyre_wearables.gif

Wearable Technologies

This month on -empyre-, we venture into the world of wearable technologies in the context of social and public art practice. Katherine Moriwaki (US) is an artist and researcher investigating clothing accessories as the active conduit through which people create network relationships in public space. Florian 'Floyd' Mueller (AU) designs interfaces that deliberately require intense physical effort to facilitate social connectedness between remote participants. Heidi Kumao's (US) incisive feminist practice currently investigates the RFID tags that industry is adopting for product tracking, the government for border control and public libraries for automatic checkout.

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Originally posted on networked_performance by jo