Posts for 2005

Locative media arts in the Greenwich Peninsula

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Fresh from the frontiers of locative media - Independent Photography, a London based media arts organisation , is looking for proposals from artists for a new commission as part of its 'Peninsula' programme. [More...]

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Originally posted on see art / make art by Rhizome


A Measure of Anacoustic Reason

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Turning a Deaf Ear

A Measure of Anacoustic Reason--by Raqs Media Collective--is an installation that registers a process of thinking about forms of reasoning that insulate themselves from listening. The installation sees the act of 'turning a deaf ear', as the unwillingness or inability to listen to the voices that refuse to be accommodated into the master narratives of progress, of instrumental reason and the domestication of space through the geomancy of corporations and nation-states. The visitor is invited to undertake his/her own audit of anacoustic reasoning through a meditation on a series of dialogues and rebuses that encrypt a set of paradoxes about the grandiose follies of seeking to rule the world by not listening to it.

A Measure of Anacoustic Reason is an installation consisitng of 1 projector, 4 screens, 4 dialogues, 4 lecterns and a lightbox. It was shown at ICon: India Contemporary at Venice Biennale 2005 (14 June-31 July, 2005)

Raqs Media Collective is produced at the Sarai Media Lab, Delhi and
at Montalvo Arts Center, Saratoga.

Additional Credits
Sound Editing: Iram Ghufran
Print Design: Mrityunjay Chatterjee
Production: Ashish Mahajan

For images of the installation please see
http://www.raqsmediacollective.net/anacoustic.html
http://www.universes-in-universe.de/car/venezia/bien51/eng/ind/img-
02.htm

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Originally posted on networked_performance by jo


The Connectors: masterclasses and software courses

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Sonic Arts Network in partnership with The Watershed Media Centre, Bristol present
The Connectors, 12-18 September 2005 Bristol
As part of The Connectors , an international festival at the cutting edge of sound and image processing, there will be artist led masterclasses and software courses.

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Originally posted on Rhizome.org Raw by David Rogerson


Job Opportunites at Stormfront Studios

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Would you like to join a company where you will be recognized for your contributions? Stormfront Studios, premier console game developer of the award-winning hit title The Lord of the Rings: The Two Towers is looking for top talent in the following areas. If you are interested or know of anyone who is, please let me know.

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Originally posted on Rhizome.org Raw by Rhizome


sample of our trivial existence

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so i have a question, mostly for eryk, but welcome any opinions out there.


why would anyone continue to subscribe to the idea that triviality = bad, while broadening
the qualifications for things like aretistic merit? hence, the value of trivial things (i seem to
remember a mention a while ago of a found red mitten) have equal value as (for example)
desmoiselles d'avignon.

rather than broaden the good/bad dichotomy, many seek to broaden the definition of
whatever seems important. if "art" is important, claim all things are equally artistic and thus
equally important. (not that "art" is the only nebulous term, but a pretty ubiquitous one)
certainly the labels "computer art", "web art", "net art","digital" popularly obscure the real
things they refer to, such that no one agrees on any logical definition.


what's wrong with saying trivial is fine. despite the superlatives in marketing like movie ads
and artistic statements, most things are actually trivial. i like trivial things, i am lucky to have
a chance to make them. trivial things certainly don't have to equal malevolence, like hitting
somebody on the head. they also don't have to be phenominal Michaelangelo masterpieces
to be enjoyed. in fact, why would there be anything wrong with enjoying the trivial more
than the phenominal?

what's wrong with saying you can like a rothko, but not equate it with a monet? (with a
rothko, the artist is making their statement as a responce to an event, after the fact. with a
monet, the event is a responce to the artist. the statement, after the fact, is an unessential
addition to something else. a person could easily just say i like the statementy stuff, without
saying it has as much to offer, or arguing that a 4-year-old could ...

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Originally posted on Rhizome.org Raw by Plasma Studii


G-Link

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Real World Activities Effect Your Game Character

G-Link by Ross O'Shea is a student project where your real world activities effect your game character. This hip pouch and badge is full of electronics and as you wear it throughout the day, it senses and records data; how many steps you have taken, how much you speak, size, temperature and brightness of your environment.

This device has currently been prototyped using the RPG Morrowind. In usual circumstances, a player might make an avatar that is a fitter, stronger more attractive version of themselves. The G-Link reverses this and says if you sit in and play games all day, your character will be weaker, yet if you go out for a walk then your character will be stronger. Also if you go out in the sun your character will be light aligned, yet stay indoors and it will go over to the dark side. Recently part of the CoEDD graduate exhibition. [blogged by Chris on pixelsumo]

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Originally posted on networked_performance by jo


opening kloone4000 project Amsterdam

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Kloone4000 presents work of artists who are fascinated by images of the future and the possibilities of technology and science. Their interest in genetic research is a basis for cooperation and cross fertilisation with scientists who are interested in the possibilities of imagination.

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Originally posted on Rhizome.org Raw by Anje Roosjen


Social Safety Netz

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Tired of waiting for net art's signal to register on the radar of established arts funders, Netznetz has taken matters into their own hands. This group of Viennese net art mavens has convinced their local arts commission that software art should be funded the way it's made: through self-organized networks of distributed activity and collaborative effort. More than 100 net art groups will join forces in developing 'social software' that will channel available funding in a 'guaranteed and dispersed' way within 'elastic' parameters -- a continuous project altered daily, as American minimalist sculptor Robert Morris once described his work. The FLOSS (Free Libre Open Source Software) principles behind the current upswing of social software development propose that sharing is the most politically relevant and efficient way to do anything. Netznetz extends those principles to the thing most free software innovators are wary of sharing: money. The blog world was buzzing with news of Netznetz, this week, and Wikipedia has already published an entry on the project. Some kind of precedent is surely in the making. - Marina Vishmidt

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Hermenetka (2005)

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Hermenetka is a project of Net Art that generates fortuitous cartographies from search engines in data bases. The starting point of the Hermenetka project is the Mediterranean view as spiritual scenery of thoughts, as method and search of knowledge.

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Originally posted on Rhizome.org Raw by Lucia Leao <!--<INPUT TYPE=


Teknokultura Revista on-line

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Teknokultura, on-line journal of the University of Puerto Rico's Social Sciences Faculty (Río Piedras Campus), announces its opening for contributions to evaluate articles and electronic art relevant to the integration of technology to daily lives and labor. Book and website reviews, literary work, and cartoons associated to these themes will also be evaluated. For this issue will be given special consideration to works related to wireless technology.

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Originally posted on Rhizome.org Raw by Eduardo Navas