Organized with coining the term "Net.Film" in mind, an online exhibition of the same name launched yesterday. The show "Net.Film" is a component of the "The Ides of March" exhibition at ABC No Rio Gallery in New York (click on the "Ides of March" link on the ABC No Rio site to get to "Net.Films"). As you might guess, a net.gilm uses the language and visual communication of films, only adapted for online use. "Net.Film," the exhibition, will include works by some noted net artists to help legitimize the term, including Young-hae Chang and Marc Voge of Heavy Industries, and Vuk Cosic, to name a couple. The question remains, is a "net.film" necessarily net art? Or vice versa? Perhaps a new dialogue has begun.
Tonight, at 160 Kroeber Hall at the University of California at Berkeley, another excellent free lecture will be given as part of the ongoing Art, Technology, and Culture Colloquium. From 7:30-9pm, Sara Diamond, Executive Producer for Television and New Media and the Artistic Director of Media and Visual Arts at the Banff Centre for the Arts, will talk about CodeZebra, an interactive software and performance environment that uses visualization, language games and role play to cross the boundaries between art and science. At Banff, Ms. Diamond leads research in visualization tools, authoring software, 3D imaging, and other related topics. She is Principle Investigator on the Human Centered Interface Project -- and. as you've guessed, Code Zebra. Come to UC Berkeley and crack this code.
Up through 2002, the "Picasso ebook" was first created to celebrate Picasso's 120th birthday in 2001. The artist/curator of the Web project, London's Gandha Key, has two goals with this piece: 1. to create a "more accessible" species of net art, perhaps by referencing one of history's most reknowned artists, and 2. to have site visitors examine, by both perusing and contributing to its contents, how and why many people have a hard time separating Picasso's questionable morality and his extraordinary creativity. The ebook presently contains over 100 serious and satirical images and text works sent in from around the world.
Who Controls New Media? Help decide as you attend a panel of the same name at the Guggenheim Museum in New York City from 7-9pm on Thursday March 21. "Who Controls New Media? Open Art in Closed Systems" (co-organized by the Guggenheim Museum and Goethe- Institut Inter Nationes New York) will "examine how the expansion of copyright has raised questions of public use, how interactivity has become a marketing buzzword, and hownational security and freedom of expression appear unreconcilable." The participants: Dieter Daniels, professor of art history and media theory at Leipzig's Academy of Visual Arts; Alex Galloway, Director of Content and Technology at Rhizome.org and the producer of Carnivore, a networked art project based on the FBI software of the same name; and Wendy Seltzer, lawyer, computer programmer, and a Fellow with Harvard Law School's Berkman Center for Internet and Society. Moderator Jon Ippolito is an artist and Associate Curator of Media Arts at the Guggenheim. A reception follows from 9-10 pm at the Goethe-Institut.
Andruid Kerne's CollageMachine uses an intelligent streaming collage browser that "learns" while you peruse the web, proactively seeking content that most likely will intrigue you. How? By analyzing sites for specific media components, which when found are fed into the collage. However, design tools are provided so you can alter the collage. CollageMachine figures out your design preferences as you make modifications, and then goes ahead to help you create the collage. You can begin by submitting particular web addresses or engage in a search. Or you can simply start with a "curated" set of data.
Wonder how new media art and its place in today's culture is perceived in Greece? Check out artzine, the first bilingual (as in Greek and English) e-journal on the cross-section of art and technology, featuring such articles as a profile on net artist Jenny Marketou (whose work is pictured). OK, so the current issue on view is a bit outdated, but the editors are planning a special issue on Art and Politics, to be launched this summer. That said, why not contact them with your news and views on net art? Submissions of up to 3000 words on relevant topics are welcome. (The deadline is April 7 for text, April 30 for art). Contact Kalliopi Koundouri for details: email@example.com or via phone at +30 10 7486668.
"Same Old Dreams" is a work of net art that mimics the randomness of nightmares and reveries. Using the "memorypool," a database containing diverse texts and links to image, sound, and animation objects, the site generates spontaneous dynamic web pages much as one's subconscious composes whacky dreams. Content in the memorypool is accessed when you move or click your mouse or simply load a web page. Ever wish you could control someone else's dream? With "Same Old Dream," you're invited to do so by contributing original texts, which will be stored in the memorypool to perhaps be incorporated into a future online dreamscape.
This past weekend, the 25th Sao Paulo Biennale opened in Brazil. Maybe you won't be jet-setting down to Brazil to see the show, which is on view through June 2 -- but no worries. This year, the exhibition features net art, presented online, among its offerings, both by artists from around the globe as well as by artists from the host country. The international segment, curated by Rudolf Frieling, features work by Italy's Francesca da Rimini, America's Kristin Lucas, and China's Shi Yong, among others -- clearly a very diverse mix. And the Brazilian portion offers up pieces by the likes of Giselle Beiguelman (already known internationally, and whose earlier work is pictured), Lucia Le
"Invisible Maps," by Chicago's Paul Catanese, is a meditative series of Shockwave animations. As beautifully illustrated as a story book, replete with images that look like they've been culled from antique tomes, this interactive work of net art reminds us of how we create our own markers and symbols infused with personal meaning as we go forward with life's journey. The open-endedness and sheerly atmospheric nature of "Invisible Maps" is reminiscent of earlier net art works that appeared on the groundbreaking Hell.com, an online destination for net artists and net art fans in the know.
How often have you gone to an art gallery, stared at a seemingly blank canvas, and said, "huh?" Sometimes minimalist painting has that affect on viewers, yet when one dares to explore beneath the surface, it's possible to appreciate the spare, meditative elegance for what it is. Australian artist Sean Kerr brings the minimalist movement to net art with "dot," a web-only component of "beat\_LESS," a six-part series of minimalist works of art. Those skeptical of the minimalist movement will appreciate the playfulness of "dot," which has an element of irreverence and humor. In a realm where less is less (in terms of complex visual effects), Kerr is either breaking new ground or criticizing ground broken by abstract painters. Or both. Hmmm...
cfp: Online interactive works in the Digital Humanities
Digital Arts and New Media (DANM) Technical Coordinator