Singing bridges


“Singing bridges


Originally posted on Interactive Architecture dot Org by Rhizome




Re-dressing Religion

Across societies and countries, dress has always played a pivotal role in cultural and political expression. Attire, especially when it comes to women's attire, figures in many parts of the world as a means of representing and expressing oneself (undressing religion, Linda Arthur).

Arabiia--by Ayah Bdeir--is a convertible outfit that looks at two opposing images of the Arab woman: the sexualized belly dancer and the veiled opressed woman. The costume is equipped with two servo motors and a switch. It enables the woman to flip modes between two extreme stereotypical representations typically attributed to arab women.

Ayah Bdeir is a second year masters student in the MIT Media Lab. She is a member of the Computing Culture Group, which creates unique technologies for cultural, political and media applications. She recently graduated from the American University of Beirut (AUB) with a Bachelor of Engineering in Computer and Communications Engineering and a minor in sociology.

Ayah's research in the Computing Culture Group looks at the role technologys plays in cross cultural communication; being both a vehicle for the representation of identities and a tool to create engaging dialogue amongst cultures.


Originally posted on networked_performance by jo


Keeping on my trend of posting about cool sites by bright young women, here's There is a pile of great projects in here, including some really nice explorations into tangible computing.

Of particular interest is the techniue used in Tadpole and DrawDisk, in which the computer's printer cable is rigged to control first a set of LED lights, then a small robot used to draw physical compositions. Great idea.


Some of her work is pretty fun/funny! I love the MTV station ID proposals...

Originally posted on Processing Blogs by Rhizome

Inspiration Superhighway


Jacob Ciocci at Foxy Production...


From the site: "Inspiration Superhighway, Jacob Ciocci’s first solo exhibition, inaugurates Foxy Production’s new storefront gallery space in West Chelsea. A member of artist collective Paper Rad, Ciocci has assembled richly textured works that reflect upon the media’s ever more sensually and psychically intimate connections with young people. Drawing upon his experience of growing up in the information saturated 1980s and 1990s, Ciocci presents narratives that are in essence existential quests, where characters seek meaning from cultural chaos. Inspiration Superhighway comprises a large cube installation containing a six-channel video and sculptural environment, three smaller video cubes, paintings with video elements, and drawings."

Congrats to Jacob & to Foxy, on the new space! ~mo

Originally posted on by lauren_cornell

Jacobsen Interview Up


The interview / article I did for GIZMODO on Danish artist, Mogens Jacobsen is now online. Read up! (Above is a pic of his project: “SKIP


Originally posted on coin-operated by Rhizome

The Vasulkas: Pioneers & Magicians


Violin Power
Violin Power (clip, 1978, 2.1MB, 1:17 min)

The Vasulkas, husband & wife team Woody & Steina,
have devoted over thirty years to an intensive exploration
of the possibilities of electronic image making.
It’s a strange paradox, perhaps, that this exploration,
which has been highly formal & technical in nature
should also be so deeply poetic.
Of the six clips here the first three are by Steina & the second
three by Woody (these being extracts from a single work
‘Art of Memory’)
Anyone reading this in the UK should drop everything and
go down to the ICA in London allowing themselves at least
a couple of hours there to take in properly the current
Vasulkas exhibition (until January 30th).
Everyone else will have to be satisfied with their excellent
website which, as well as many other video clips, contains
comprehensive documentation of their work, including
pdfs of complete exhibition catalogues.

Sky High (clip, 1982, 1.3MB, 48 sec)

Warp (clip, 2000, 1.7MB, 1:04 min)

Art of Memory #1
‘Art of Memory’ (clip, 1987, 1.1MB, 43 sec)

Art of Memory #2
‘Art of Memory’ (clip, 1987, 1.6MB, 1:02 min)

Art of Memory #3
‘Art of Memory’ (clip,1987, 1MB, 25 sec)


Originally posted on DVblog by michael

GAME as CRITIC as ART. 2.0. (Part V)


Last episode of Laura Baigorri' essay for GAME as CRITIC as ART. 2.0. (see Part I, II, III and IV.)

tamatipico-copia.jpg fajardo1.jpg wclogo.jpg

In one of her PDF , Laura Baigorri recommended also the following games:
- Rethinking wargames that "uses the game of chess to find strategies that challenge existing power structures and their concomitant war machineries",
- UnderAsh and UnderSiege "is about the modern history of Palestine and it focuses on the lives of Palestinian family between 1999-2002 during the second Intifada. All levels are based on true stories."
- Crosser and La Migra simulate opposing points of view on the Rio Grande (more details),
- Stone Throwers, "in dedication to the Palestinians who have died in the nearly three months of clashes with the Israeli army."
- The Great Game, a daily record of Enduring Freedom as a 3d terrain map of the Afghanistan region,
- Tropical America: your journey begins as the sole survivor of a terrible massacre - you must find four pieces of evidence to bring justice to the memory of your small village.

Diffusion and investigation

Water Cooler Games, Opensorcery, Molleindustria, Selectparks, Persuasive Games.

Shows: Breaking and Entering: Art and the Video Game and re:Play.


Originally posted on we make money not art by Rhizome

New academic journal about games: Games and Culture


<p><a href="">Games and Culture: A Journal of Interactive Media</a> is a new academic journal which seems of interest with regards to my research/work/interests.</p>

Games and Culture: A Journal of Interactive Media is a new, quarterly international journal (first issue due January 2006) that aims to publish innovative theoretical and empirical research about games and culture within the context of interactive media. The journal will serve as a premiere outlet for ground-breaking work in the field of game studies.

d Culture’s scope will include the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies. Other possible arenas include:

- Issues of gaming culture related to race, class, gender, and sexuality
- Issues of game development
- Textual and cultural analysis of games as artifacts
- Issues of political economy and public policy in both US and international arenas

It’s an interdisciplinary publication, welcoming submissions by those working in fields such as Communication, Anthropology, Computer Science, English, Sociology, Media Studies, Cinema/Television Studies, Education, Art History, and Visual Arts.

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Originally posted on unmediated by pasta and vinegar::Nicolas