UC Santa Cruz MFA Call for Applications

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Felicia Rice:

The Digital Arts and New Media (DANM) MFA Program at UC Santa Cruz is currently accepting applications.

New Technologies have profoundly changed contemporary culture and inevitably altered the role of the arts in society. The Digital Arts and New Media MFA Program serves as a center for the development and study of digital media and the cultures they have helped create. Faculty and students are drawn from a variety of backgrounds such as the arts, computer engineering, humanities, the sciences, and social sciences to pursue interdisciplinary artistic and scholarly research and production, in the context of a broad examination of digital arts and cultures.

To learn about the application process and faculty:
http://digitalarts.ucsc.edu .

To explore the inner workings of the program and the proposed program revision for 06-07:
http://danm.ucsc.edu.

Always happy to respond to your inquires,

Felicia Rice
Program Manager, Digital Arts and New Media MFA Program

Porter D-121, UC Santa Cruz
Phone: (831) 459-1554
Fax: (831) 459-3535
Email: fsrice@ucsc.edu

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Originally posted on Rhizome.org Raw by Felicia Rice


Disaffected!, an anti-advergame

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Ian Bogost and Persuasive Games have just released Disaffected!, a parodical critique of working life at FedEx Kinko’s, a source of frustration from its patrons. It's part of a new series of persuasive games the developers call anti- advergames (games that challenge players to rethink their relationship with consumption and encourage corporate critique.)

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"The player controls one or more employees behind the counter at a typical copy store. As each level starts, customers enter the store through the front doors and line up behind the cashiers at the counters. The player must try to find and deliver each customer's order. Obstacles include confused employees, employees who refuse to work, employees who move orders around indiscriminately so the player cannot find them."

The game is available for free download, for Mac and Windows.

Via Grand Text Auto and Water Cooler Games.

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Originally posted on we make money not art by Rhizome


Power Surge

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What does 'transmission' mean to you? While artistic experimentation over the air waves has a long legacy, more recent technological and social developments have called for a redefinition of the T-word. Surge, an online exhibition co-organized by Free103Point9 and Rhizome, presents six projects that exemplify the diversity of contemporary 'transmission art.' Whether metaphorically considering the 'communication' of disease and the subjectivity of aether, or mapping the space of one-to-many speech, each of the six works offers historically and culturally informed takes on transmission. Jim Punk's 'Rrose AsCii morse Code' draws comparisons between two important signal formats, while 31 Down's 'wwwSomnambulator' considers the hypnotic effects that the content of broadcasts have on viewers' psyches. Users of Angel Nevarez's and Alex Rivera's 'LowDrone' can turn a virtual chain steering wheel to simulate flight (in a gold low rider!) over the heavily-surveilled US/Mexico border. Turn on the radio to hear public broadcasts about border-related issues and be reminded that transmission stimulates the ears, mind, and heart, as well as the eyes. - Rhizome.org

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McCoy’s new stuff = hot

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I’m subscribed to the McCoys’ Flickr RSS feed and they’ve been posting new images like crazy today.



The new stuff looks great! Start here to check out the new images. The new stuff is in the ‘Clouds’ sets.



The McCoys are having a show of new works at Postmasters opening on the 4th of March, 2006.

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Originally posted on MTAA Reference Resource by T.Whid


ISEA2006_Call_Extended

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Joel Slayton:

ISEA2006 Symposium Call for Papers, Posters and Artist Presentations Deadline Extended to January 30th

More information on the Call for Participation to come!

Joel Slayton
Chair, ISEA2006/ZeroOne San Jose

Steve Dietz
Director, ISEA2006/ZeroOne San Jose

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ISEA 2006 is going to be fantastic! The creative and intellectual stimulation will be matched by the fun to be had in sunny San Jose, this summer... ~marisa

Originally posted on Rhizome.org Raw by Joel Slayton


Call for Participation - SIGGRAPH 2006 - Boston

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Linda Lauro-Lazin:

The SIGGRAPH 2006 Art Gallery is accepting submissions for artwork which uses digital technology in creative/innovative ways and explores new territories and crosses traditional boundaries.

DEADLINE Jan 27, 2006 5 PM Pacific time

The SIGGRAPH 2006 Art Gallery is considering (but not limited to) the following types of work:

• Interactive Art Installations and Environments
Artworks that involve electronically mediated spaces, kiosks where the environment is part of the art, and art that expands beyond the frame.

• Fusion Works
Works that combine innovative technology and creative art expression.

• Interactive Electronic Art Sculptures, Objects, Robotics
Sensor-driven art, robotics, found-object art, [...]

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Originally posted on Rhizome.org Raw by Linda Lauro-Lazin


When Art and Science Collide, a Dorkbot Meeting Begins - nytimes

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LEE WELLS:

January 17, 2006 When Art and Science Collide, a Dorkbot Meeting Begins By BRIAN BRAIKER

The artists may have ceded SoHo to swanky shops and million-dollar digs, but once a month the scene at one of its remaining galleries might best be described as Revenge of the Nerds.

On a recent Wednesday, "dorkbot" was holding the first meeting of its sixth year at the Location One gallery. Scruffy hipsters toting six-packs, blinky Web developers arguing the merits of their preferred P.D.A. and an inordinate number of dreadlocked heads packed the gallery beyond capacity to hear three brief, charmingly unpolished lectures.

Founded five years ago by Douglas Repetto, the director of research at Columbia University's computer music center, dorkbot is an informal club of artists, techies and geeks who do "strange things with electricity,"[...]

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Originally posted on Rhizome.org Raw by LEE WELLS


Pong.mythos/opening

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Alena Williams:

PONG.mythos

Opening: Friday, 10 February 2006, 19:00 11 February - 30 April 2006 Württembergischen Kunstverein, Stuttgart http://pong-mythos.net

An exhibition about one ball, two bats and our life in a digital world

[The Project] From 11 February to 30 April 2006 the Wuerttemberg Art Association in Stuttgart hosts the premiere PONG.mythos exhibition, curated by Andreas Lange. PONG.mythos presents over 30 works that revolve around the computer game Pong. Pong, in the early 70s, turned the simple game of tennis into the signal for the emergence of the computer game industry. Since then, it has developed from its historical origin in game halls to an important social, scientific and cultural reference system.[...]

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Originally posted on Rhizome.org Raw by Alena Williams