Jacobsen Interview Up

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The interview / article I did for GIZMODO on Danish artist, Mogens Jacobsen is now online. Read up! (Above is a pic of his project: “SKIP

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Originally posted on coin-operated by Rhizome


The Vasulkas: Pioneers & Magicians

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Violin Power
Violin Power (clip, 1978, 2.1MB, 1:17 min)

The Vasulkas, husband & wife team Woody & Steina,
have devoted over thirty years to an intensive exploration
of the possibilities of electronic image making.
It’s a strange paradox, perhaps, that this exploration,
which has been highly formal & technical in nature
should also be so deeply poetic.
Of the six clips here the first three are by Steina & the second
three by Woody (these being extracts from a single work
‘Art of Memory’)
Anyone reading this in the UK should drop everything and
go down to the ICA in London allowing themselves at least
a couple of hours there to take in properly the current
Vasulkas exhibition (until January 30th).
Everyone else will have to be satisfied with their excellent
website which, as well as many other video clips, contains
comprehensive documentation of their work, including
pdfs of complete exhibition catalogues.

Skyhigh
Sky High (clip, 1982, 1.3MB, 48 sec)

Warp
Warp (clip, 2000, 1.7MB, 1:04 min)

Art of Memory #1
‘Art of Memory’ (clip, 1987, 1.1MB, 43 sec)

Art of Memory #2
‘Art of Memory’ (clip, 1987, 1.6MB, 1:02 min)

Art of Memory #3
‘Art of Memory’ (clip,1987, 1MB, 25 sec)

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Originally posted on DVblog by michael


GAME as CRITIC as ART. 2.0. (Part V)

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Last episode of Laura Baigorri' essay for GAME as CRITIC as ART. 2.0. (see Part I, II, III and IV.)

tamatipico-copia.jpg fajardo1.jpg wclogo.jpg

In one of her PDF , Laura Baigorri recommended also the following games:
- Rethinking wargames that "uses the game of chess to find strategies that challenge existing power structures and their concomitant war machineries",
- UnderAsh and UnderSiege "is about the modern history of Palestine and it focuses on the lives of Palestinian family between 1999-2002 during the second Intifada. All levels are based on true stories."
- Crosser and La Migra simulate opposing points of view on the Rio Grande (more details),
- Stone Throwers, "in dedication to the Palestinians who have died in the nearly three months of clashes with the Israeli army."
- The Great Game, a daily record of Enduring Freedom as a 3d terrain map of the Afghanistan region,
- Tropical America: your journey begins as the sole survivor of a terrible massacre - you must find four pieces of evidence to bring justice to the memory of your small village.

Diffusion and investigation
:

Water Cooler Games, Opensorcery, Molleindustria, Selectparks, Persuasive Games.

Shows: Breaking and Entering: Art and the Video Game and re:Play.

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Originally posted on we make money not art by Rhizome


New academic journal about games: Games and Culture

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<p><a href="http://www.sagepub.com/journal.aspx?pid=11113">Games and Culture: A Journal of Interactive Media</a> is a new academic journal which seems of interest with regards to my research/work/interests.</p>

Games and Culture: A Journal of Interactive Media is a new, quarterly international journal (first issue due January 2006) that aims to publish innovative theoretical and empirical research about games and culture within the context of interactive media. The journal will serve as a premiere outlet for ground-breaking work in the field of game studies.

d Culture’s scope will include the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies. Other possible arenas include:

- Issues of gaming culture related to race, class, gender, and sexuality
- Issues of game development
- Textual and cultural analysis of games as artifacts
- Issues of political economy and public policy in both US and international arenas

It’s an interdisciplinary publication, welcoming submissions by those working in fields such as Communication, Anthropology, Computer Science, English, Sociology, Media Studies, Cinema/Television Studies, Education, Art History, and Visual Arts.

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Originally posted on unmediated by pasta and vinegar::Nicolas


Reblogging Blues

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More than a curated series of links, 'Abe & Mo Sing the Blogs' is part reblog and part... drinking game, maybe? Net artists Marisa Olson and Abe Linkoln's new project, now featured on the Whitney Museum's Artport, is presented as a concept 'album.' For each re-posted blog entry artfully culled from the weirdest smart/dumb stuff on the Internet, either Olson or Linkoln has recorded an mp3 track lyrically tied to the post's content. While Linkoln's hallmark post-punk aesthetic and messy karaoke appropriations aren't quite as freaky as Olson's sultry a cappella interpretations, including the remarkable song, 'I F*cking Hate Horses,' their respective net personae, pop obsessions and remix-compulsions mesh well to frame this digest of online ready-mades with their own 'performative ephemera.' Abe & Mo's exploitation of the blog format as both archival medium and performance venue is an ongoing theme, evident in both their previous collaboration, 'Universal Acid,' as well as their varied individual works, indexed in the album 'liner notes.' - Johanna Fateman

http://www.linkoln.net/abeandmosingtheblogs/

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Originally posted on Rhizome News by Rhizome


Biennial Blah Blah

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On Monday, January 23rd, Artforum is hosting a panel talk with past and present Whitney Biennial curators at the New School. Panel members include 2006 curators Chrissie Iles and Philippe Vergne, along with past curators Klaus Kertess, Louise Neri, Lisa Phillips, and Elisabeth Sussman. [....] The talk is also going to be webcast, on the New School webpage.)

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Full, live event details available at the link...

Originally posted on see art / make art by chih


Dorkbot London 33

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dorkbot 33
Reporting on Dorkbot London. This month was the biggest crowd Dorkbot has ever had, very good turnout.

legoalarmclock
First to main talk was from Greg McCarroll who has been making an alarm clock that would check the live departure times of trains and wake him up at an appropriate time. There are lots of quirky features, so read about them here. He hopes in the future it will automatically email his boss at work to say he will be late :) Some photos.

chris oshea
Second to talk was me, Chris O'Shea. I presented some camera tracking and soundtoy experiments from the last year or two. I then showed some more recent projects, including Sonicforms research.

reciprocal space
Then on to the Open-Dorks. Firstly Ruairi Glynn talked about Reciprocal Space, a hyper surface project. Ruairi is now studying at the Bartlett School of Architecture and writing his Interactive Architecture blog.

minara
Then Rob Myers returned to demonstrate Minara, a vector graphics drawing program that allows you to edit code live to edit the graphics as well as use traditional tools.

Last but not least, Brock Craft talked about an installation he created for Royal Festival Hall, a wall of infrared sensors triggering sounds from a gamelan instrument as people walked by.

Photos:
Davemee
Yaxu

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A nice summary. Rob Myers has one, too. See images of the cool-looking (and probably cool sounding and cool feeling) Gamelan project at We Make Money Not Art.

Originally posted on Pixelsumo by Rhizome


Random Acts of Music

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Created by (at the time) Royal College of Art student Rolf Knudsen, Random Acts of Music are two prototype projects that cross the borders of product design and musical interaction.

roam
Circular Rythm (shown above) allows you to record and playback sounds in a sequence. Picking up the can/jar shaped objects puts it into record mode, recording any environmental sounds through a microphone. Placing the objects on the circular discs puts them into playback mode. Each object contains a speaker from which the individual sounds are played, making the speaker playback part of the interaction.

roam
Pixel Sound is a grid containing a variety of coloured plastic sheets. By placing a handheld object over a grid position, the intensity of light is used to control the tone of sound in Max/MSP. The darker the position, the lower the tone. By moving the detector along paths allows us to create patterns and squences.

Visit the project site for more pictures and videos.

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Originally posted on Pixelsumo by Rhizome