Jillian Mcdonald - Screen Kiss

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Screen Kiss
Screen Kiss (clip) (2005, 3.1MB, 1:00 min.)

Jillian  is trying to make Billy Bob Thornton jealous.
inserting herself into existing film clips and getting kisses from Daniel Day Lewis,
Vincent Gallo, Johnny Depp, and Billy Bob’s former wife - Angelina Jolie.
visit her project - Screen Kiss.

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Originally posted on DVblog by admin


Epidemic Menace

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picGal10_big.jpg

Crossmedia/Space Gaming

Epidemic Menace is a pervasive crossmedia game. Crossmedia games focus on a wide variety of gaming devices including traditional media channels, game consoles as well as mobile and pervasive computing technology to allow for a broad variety of game experiences. The overall goal of the game is to prevent the virus from escaping the campus, to clear the campus from the virus instances, create an antivirus to save Prof. Ivy Miller and to find out what happened on the campus. The winner is the team that that leads the high score list.

The game consists of two competing teams and each team holds a minimum of 5 players. Each team receives at the beginning of the game: 5 smart phones (one for each player); 1 Palmpilot; 1 AR system; 5 special online accounts (one for each player). Players can change devices or play modes anytime and can play on their own if they wish but have clear advantages through collaboration.

Game Space: The game is played in a physical and a virtual game space and teams have to play in both spaces in order to extinguish the virus. The virtual game space will be a model of the physical game space and game appearance and game mechanics will be adapted in the physical and the virtual game space. For example, the virus appears differently in both spaces.

In the physical world the virus may appear as: Spatialized sound, 2D Map, based display of viruses in proximity, Overlaid 3D graphics on AR devices, And in the virtual world the virus may appear as: Sound, Animated 2D and 3D graphics.

Storyline: The Dean of the Schloss Birlinghoven medical research laboratory Prof. Dr. Wolfgang Mathiessen has been working on a epidemic prevention program called EEPA (European Epidemic Prevention Association) for ...

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Originally posted on networked_performance by jo


=?ISO-8859-1?Q?Sound Lab:=20call=20for=20soundart?=

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Wilfried Agricola de Cologne:

Call for soundart
deadline 30 June 2006
http://netex.nmartproject.net/index.php?blog=8&cat=54
.
Soundlab
http://soundlab.newmediafest.org
is invited to launch its 4th edition
in the framework of the Cologne based soundart event
KlangDrang Festival www.klangdrang.org
6-7 October 2006 and be part of the interactive media exhibition
by [R][R][F]2006--->XP - http://rrf2006.newmediafest.org
on the same occasion.
.
--->
--->Call for submissions
Deadline 30 June 2006
.
SoundLab
is looking for soundart works of
a) experimental character
b) electronic music
c) Voice -sound/music integration
d) and other forms
.
Theme : "Memoryscapes"
based on the subjects: ---> "memory" and "identity"
.
The submission has to be posted on a webpage for download,
please do not send it as an email attachement.
Submission format: .mp3
Size: Max 5MB, exceptions possible, but on request.
.
The authors/artists keep all rights on their submitted works.
.
Deadline 30 June 2006
Please use this form for submitting:
****
1.name of artist, email address, URL
2. short biography/CV (not more than 300 words)
3. works (maximum 3), year of production, running time
a) URL for download
4. short statement for each work
(not more than 300 words each)
.
Confirmation/authorization:
The submitter declares and confirms
that he/she is holding all author's rights
and gives permission to include the submitted work
in "Soundlab" online environment until revoke.
Signed by (submitter)
.
Please send the complete submission to
soundlab@newmediafest.org
subject: Soundlab edition IV
.
Deadline 30 June 2006
.
This call can be also found on
http://netex.nmartproject.net/index.php?blog=8&cat=54
.
*****
editions I - III of SoundLab -
can be found on
SoundLab Channel/Memory Channel 7-->at
[R][R][F]2006--->XP
http://rrf2006.newmediafest.org via the artistic body
or separately also ...

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Originally posted on Rhizome.org Raw by Wilfried Agricola de Cologne


Media Revolution

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Having survived colonisation, dictatorships, and inflation of 2639%, Brazil entered the 21st century with nearly half of its population living in extreme poverty and its media tightly controlled by Rede Globo, one of the biggest conglomerates in the world. Enter 'mimoSa'--an 'urban intervention and information correctional machine'--inspired by the belief that a new system of public broadcast is a means to achieve better distribution of power, representation, and visibility. Employing free and open source software, the machine facilitates the recording, uploading, and transmission of public stories. 'mimoSa' is now travelling throughout Brazil holding workshops at which people can build their own machine and take control of their own media. Telephone numbers and instructions are also painted on city walls and streets so that anyone can participate via their mobile phone. Created by Brazilian activists midiatactica.org, Canadian group Murmur, and individual artists and programmers, 'mimoSa' was commissioned by Turbulence.org in October 2005. Look out, Rede Globo! - Helen Varley Jamieson.

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On & Off: the Expanding Domain of Internet Art

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Caitlin Jones article on net art, and Rhizome artbase 101

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Originally posted on del.icio.us/lauren_cornell by lauren_cornell


Performing NAFTA with a transport truck and RFID

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Exchange by Nancy Nisbet



"The Exchange project is an artistic inquiry that uses cultural resistance to unsettle questionable relationships between international politics, technological surveillance, and identity construction. Specifically this project addresses:

1. The politics of trade agreements such as the North American Free Trade Agreement (NAFTA)

2. Myths of increased national security through technological surveillance of people and commodities

3. Identity construction based on collections of economic and surveillance data.

One outstanding feature of the Exchange project is a cross-border performance that combines Radio Frequency Identification (RFID) surveillance technology, a full-size transport truck, and all of Nisbet’s personal belongings. In this sustained performance, Nisbet’s things will be inventoried, radio frequency tagged and freely traded with individuals encountered during the six month trip that circumnavigates Canada, the United States and Mexico. This project exchanges the studio for the roads, truck stops, border crossings and cities of North America. 'Exchange' creates through the untidy weaving of politics, surveillance technology and identity construction. From the spaces between these coarse threads will emerge resistance, solidarity, vulnerability and moments of human connection."

The exchange project starts in Vancouver on May 1st and proceeds across Canada, stopping in Ottawa on June 6th and in Montreal on June 9th, and with stops all along the periphery of the U.S. beginning in July. More details are available in EXCHANGE 2006: A Performance of Resistance (pdf).

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Originally posted on Purse Lip Square Jaw by Anne


Interview: Joseph Nechvatal on biota.org

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Joseph Nechvatal

Biota.org
Joseph Nechvatal Interview

Many thanks for the opportunity to interview you for Biota.org. For those not familiar with your background, can you please introduce your academic background?

Sure. I took a BFA at Southern Illinois University in Carbondale first, taking design classes with Buckminster Fuller and making art in a permissive post-minimalist environment. I then went to Cornell University with the idea of getting an MFA, but found the art department there years behind Southern Illinois University, so I left and went to New York and Columbia University where I worked towards an MPhil, studying with Arthur Danto most notably.

In the late 90s I earned a Ph.D. in the philosophy of art and new technology at Roy Ascott's Centre for Advanced Inquiry in the Interactive Arts (CAiiA) at The University of Wales College. That was a fantastic intellectual experience. My research was focused on the immersive ideals behind virtual reality. Your readers can examine the introduction and download the full thesis as a pdf file if they wish.

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Originally posted on post.thing.net - A lean, mean, media machine. by Rhizome


move our money charts

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move_our_money.jpg
an initiative created to make the public more aware about the amount of money going into military & the Pentagon in the US. the campaign used highly simplified & large-format bar, column & pie graphs as well as physical representations like the inflatable structure in order to communicate a small but important amount of information on a very large scale. [quantumlight.com, sagmeister.com & sagmeister.com]

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Originally posted on information aesthetics by fofoda