The Perpetual Art Machine



Invitation to Participate

Cinema-scope and IFAC are seeking video art submissions for: PAM - The Perpetual Art Machine to be premiered as a featured project at the -Scope New York Art Fair March 10-13, 2006.

PAM is an interactive video display installation and network designed to aid in the curatorial process by allowing artists and the viewer to play a more active roll in its outcome. PAM is an international survey of cutting edge and progressive film, video and new media art. PAM is looking for looking for screen based works up to three minutes in length and created after 2001. Writers and Curators encouraged to take part as well. Deadline: February 20, 2006, sooner the better.

Step 1: Register at Once you have received your confirmation you will be able to set up your profile (contact, bio, etc) and have access to other community tools in the site.

Step 2: Submit Your Video

NTSC video only (Quicktime .MOV or .MPEG or DVD)
Best case rendering:
Quicktime, 16-bit Integer (Big Endian), Stereo (L R), 44.100 kHz, Photo - JPEG, 720 x 480, Color, Medium Quality, 15fps.

Include five keywords that describe your piece. Please have disk and materials properly marked with artist name and artwork information, Name, year, duration.


Read through for information on three different ways you can submit work

Originally posted on networked_performance by jo

Take This Job And Play It


Games have long played a role in transmitting dominant values and occasionally challenging them. Board games like Monopoly, Risk, and Life reward players for successfully assuming the roles of capitalist entrepreneur, military strategist, and head of a nuclear family. Of course, digital games are no exception. Artists and designers have ventured into the rhetorical and counter-rhetorical possibilities of digital games, resulting in examples like C-Level's 'Waco Resurrection' and And the commercial application of such games isn't being overlooked either. A small Atlanta-based company called Persuasive Games produces games designed for purposes ranging from teaching chemistry to aiding political campaigns to training employees. Their most recent game, 'Disaffected,' is described as an 'anti-advergame' that, like the practice of 'culture jamming,' uses parody to challenge corporate influence on our lives. In the game, players become pixelated employees at a FedEx-Kinkos copy center, trying to keep up with customer orders despite numerous obstacles--mostly, the other employees. One wonders, however, about an 'anti-advergame' that so prominently features a corporate logo and presents the employees as the problem. Who’s really being played? - Ryan Griffis


Rikrit Tiravanija


Rikrit Tiravanija is making a solo show at the Chantale Crousel gallery in Paris from January 14 to February 28 2006…

Rirkrit Tiravanija 2005
Studio view, The Land, Chiang Mai, Thailand
© Tony Huang

Chantal Crousel is pleased to present you the third personal exhibition of Rirkrit Tiravanija at the gallery. Through a series of new works created in his studio in Thailand for this occasion, Rirkrit Tiravanija challenges the current value of notions such as “liberty


Originally posted on by Valéry

From Dada to Anthropofferjism January 31-April 4 NYC


The New SPACE (The New School for Pluralistic Anti-Capitalist Education) Presents:

Erika Biddle

e Tuesdays, 6:00 p.m. - 7:30 p.m.
6 Sessions: January 31, February 14, 28, March 14, 28 & April 4
Tuition: $75 - $100, Sliding Scale

Dada spoke of the violence of everyday life, of disrupting and destructing history; this destruction is a desire to change the world. Dada was a movement that obliterated its memory, but left traces of influence that are visible in the practices of aesthetic revolutionaries throughout the 20th century and today. In this course, we will explore both the Dadaist movement, birthed in Zurich midst the horrors of World War I, and its traces of influence in anti-capitalist artists groups and cultural projects that exist outside of "the art world" and the apparatus of the state. We will survey the work of the Lettrists and Situationists; Gustav Metzger’s theories on auto-destructive/auto-creative art; the LPA (London Psychogeographic Association); Neoism & the Neoist Alliance; Situ-inspired projects; Surrealism in Chicago; "culture jamming" projects; and the "tactical media" and "technologies of resistance" of groups like RtMark and the Critical Art Ensemble.

Erika Biddle is an artist, editor and writer living in New York City. A founding member of Artists in Dialogue, which is committed to the co-articulation of art and politics, she also works with the radical book publisher Autonomedia. Her video work has been shown in such venues as White Box, Capsule Gallery, Artists Space, Diorama Arts Center, the Cinema Nouvelle Generation Film Festival, Guestroom, and the DUMBO Short Film and Video Festival.

Please see the New SPACE website for info on registration: [....]


Originally posted on Interactivist Info Exchange by stevphen

Artgames. Part I


On Tuesday i went to Aachen (Germany) to visit the Artgames. Structural analogies of art and game exhibition at the Ludwig Forum. I wasn't expecting to be so pleasantly surprised. Aachen is a small city and i had never heard about the art centre (which doesn't mean anything). But i was happy to finally get to see pieces i had only read about and to discover new works. Plus, i was allowed to take pictures (now on flickr). And i smiled. A lot. And right from the start, when i saw one of Sylvie Fleury's Dog Toys at the entrance of the show. The one on the picture underneath is "Crazy Bird" but check also her Spider and strange gnome.

91078855_e69bc307e5_m.jpg painstation23.jpg

Behind the huge toy, was Fur's Painstation but i stayed clear of it. The moto of the game is "No Pain, No Gane" and its concept is that mistakes while playing result in real pain. I'm too faint-hearted to let my hand become one of the subjects of the Hall of Pain although the new version seems less cruel: interchangeable whips include a pink feather, there are now adjusteable painlevels and one might consider that the flash to temporarily blind the player isn't the most barbarous feature.*

Several walls were covered with "tableaux" by Norbert Bayer, alias Mister Ministeck. MM makes plastic mosaics using Ministeck, a game for children popular over the past decades. By pressing colourful pushpins onto plug-on boards to create a "pixelized" image, he translated icons from the computer world into cheerful plastic pictures.

ministkkk.jpg ministcccc.jpg

For example in the Touchscreens series based on screenshots from C 64 games, the pixel structure of the first home computers in plastic bricks. Nice to discover that MM's work isnt' revolving around the sole computer ...


Originally posted on we make money not art by Rhizome

And The Winner Is....


[....]One of the more exciting places to note is the Williamsburg performance space/restaurant/bar Monkey Town. [....]Kicking off the event last Friday, was the Rhizome curated event Craptop vrs Laptop. [....]Best fitting the profile of tech geek, the husband and wife team LoVid kicked of the evening with one of the most impressive performances of the night.

If you are looking at the picture above and saying to yourself something to the effect of "What the fuck is that?", let me clear that up for you. It is a modular handmade analog A/V synthesizer. Get it now? Yeah, well, me neither. As far as I can tell it's a bunch of mason jars stuck into a table with audio/visual cables hooked up to…something. Somehow this team has figured out how to make this thing project video and make sound, and have it look and sound great. The performance itself falls into some of the same trappings of electronic music concerts where you basically end up watching to people fiddle with some knobs all night, but there is some ievitablity to that. In the 90's the willingness to watch this kind of thing tended to be higher because of the novelty of the instrument, but by now attention spans have become a lot shorter. What seperates the stale knob twitching of LoVid's performance from others is that the object they have built has a sustainable beauty that a mass produced mixer does not.

By contrast, my favorite act of the evening began by laying out a laptop, a cell phone, a wallet, bandana, etc along the floor. I have to admit, I was worried that I would soon smell patchouli and that hippy shit was going to be all over this piece; an interesting ...


Originally posted on Art Fag City by Rhizome

Moving labyrinth at the ARTEFACT festival


NEVEL (picture on the left), by Lawrence Malstaf, is a moving labyrinth (11 X 11 m) consisting of 9 programmable walls able to rotate 360° and react to the presence of the visitors, determining their route. Architecture comes alive, walls become doors, spaces open and close, visitors are locked up, desoriented and set free again.

malstaffffffff.jpg malstaf15x.jpg

Performers, visitors and their shadow are part of a tablaux vivant set for each other. The space itself is turned into an actor in the performance. An abstract place in to go astray like in a mutating city.

During the ARTEFACT festival that runs from February 13 till 18 in Leuven (Belgium), four artists / scientists will get to work with or within NEVEL and create new presentation forms and performances. For the festival, artists and scientists will research space, place & distance and translate it into new forms.

There's more about Malstaf and his works (which include curiosities such as Shrink, a 1995 installation inviting visitors to be vacuum-packed in plastic, with only an air bubble through which to breathe, picture on the right) in and Frame magazine.


Originally posted on we make money not art by Rhizome

Photographer takes photos of real scenes that look like miniature sets


Mark Frauenfelder: Metropolis magazine has an article about a photographer named Olivo Barbieri who takes photos of real scenes and makes them looks like miniature sets. Shown here: the Santa Monica pier in Los Angeles.

Kevin Evans says: "Detailed scale models, except they're not. Strange photographs of places using a technique that makes them look like small model dioramas. Truly amazing images.

200601271529"the Las Vegas photographs in which an innate sense of unreality collides most strikingly with Barbieri's projected vision. The city's simulated monuments are made to look artificial, in total defiance of their reality. For Barbieri it is "the city as an avatar of itself."

Reader comment: Noah says: "The technique Barbieri uses to get the surreal Depth of Field in his pictures is tilt-shift photography, you can get a nice detailed explanation at the above link. For homebrew photo buffs, there's a cool tutorial on how to make your own tilt-shift lens (without dropping $1000) here."

200601271934Reader comment: Alex says: "this photography blog features some very good examples of tilt-shift photography. its in japanese, so i can't give you any more details. i found the quality of the images are superior to those featured in Metropolis. beautiful stuff."


Originally posted on Boing Boing by Mark Frauenfelder