CALL FOR WORK AND PARTICIPATION
++Art Work and Creative Practices
++Papers Presentations, Panels, Workshops, Intellectual Environments and Practices
Perform.Media ��'�" A Transdisciplinary Festival of Creativity, Research, Theory and Technoculture
September 29th-October 14th, 2006, Indiana University, Bloomington, Indiana
DEADLINE FOR PAPER PRESENTATIONS
Deadline for Abstracts: April 30th, 2006
DEADLINE FOR PANELS, WORKSHOPS, INTELLECTUAL ENVIRONMENTS AND PRACTICES
Deadline for Proposals: April 30th, 2006
DEADLINE FOR ART WORK AND CREATIVE PRACTICES
Deadline: May 15th, 2006
Perform.Media is an international media arts festival and symposium creating an innovative venue for creative and intellectual work around the momentary process and performance in new media art and culture. We begin with the premise that newer media, along with modes of representation and narrative, embody momentary processes from roots in cybernetics and the biological, to the embodied performance of interface, improvised network exchanges and spontaneous social acts in multi-user synthetic worlds. Such mediated experiences and actions form meaning in sense experience and performance along with interpretive processes like depiction and reception. The dynamic, reciprocal process of the user(s) generating, configuring, interacting, choosing and authoring is an important component of new media and technologies, expressed in both the design of the media and in the momentary, improvised performance of the participant.
The festival and symposium seeks the accordance and collision of ideas through the lens of interdisciplinarity, exploring the performance of new media and the performative qualities of human-computer and technologically mediated social interaction. Perform.Media will examine sense experience and meaning at the threshold and in the performing action, along with the reflexive construction of narrative, where creative play, social practices, augmented embodiment and exploratory methods establish processes that spin out, overlapping locales of influence, in networked, ��'��"glocal��'�, mobile, participatory, socially interactive, live processed, locative, responsive and multi-user realms.