Google Glass, The Corporate Gaze and Mine

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Molly Crabapple via Instagram

When you buy Google Glass, you are not a consumer. You are an Explorer.

Everything about Glass affirms your specialness. The Swedish modern showroom, where a hot guy tweaks Glass’s nose grips just for your face. The card that comes with Glass, calling you an "adventurer," a "founder." The fact that you must be invited to purchase your pair, since there are only 8,000 Google Glasses in the world.

When you wear Glass, you and Google are a team.

But explorers are not neutral. They are the shock troops of empire. The lands explorers traverse are later conquered by armies, their sacred objects melted down for gold. Glass Explorers continue the corporation's conquest of reality.

In December I did an art project called Glass Gaze. Wearing a pair of Google Glass that had been hacked by the journalist Tim Pool to live-stream, I drew my friend the porn star and aerialist Stoya. The interwebs could see what I saw as I made art. The model. The paper. The ink. The whole 19th-century practice of life drawing commodified and separated from me. I once tweeted, "Google Glass lets the government see the world from my perspective." With Glass Gaze, I was giving the network the same opportunity.

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S.D. Chrostowska, Marie Calloway, and the New Media Novel

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1. The Email-Epistolary Novel

In a 2010 broadside subtitled "Where are the iPhone Addicts and Facebook ‘Stalkers’ in Contemporary Fiction?" Joanne McNeil critiqued the email correspondence in Gary Shteyngart's Super Sad True Love Story (2010) as having been "presented no differently than the epistolary passages in nineteenth-century literature." McNeil argued that the accurate portrayal of online communication today would resemble Burroughs and Gysin's cut-up technique.

If McNeil’s desired stalkers and addicts are still rarities in contemporary literature, the last several years have been bizarrely good for the email-epistolary novel. Besides Super Sad True Love Story (2010), S.D. Chrotowska's Permission (2013), Lynn Coady's The Antagonist (2011), Maria Semple's Where'd You Go, Bernadette (2012) and Kimberly McCreight's Reconstructing Amelia (2013) are all either primarily composed of emails or structurally rely on the form. The traditional epistolary novel is not as antiquated as memories of Richardson’s Pamela (1740) or Stoker’s Dracula (1897) might suggest. Contemporary authors are, after all, chief among the fetishizers of dead media, and snail-mail epistolary novels get churned out regularly. But the email-epistolary novel, arguably kicked off by Matt Beaumont's e in 2000, has now achieved conventionality as well.

Perhaps, however, this isn’t so bizarre. Email offers fertile ground for the central elements (unreliable narrator, disjointed plot, use of multi-media etc.) of contemporary conventional literature. And then there is the fact that most people who write conventional lit are old; old, as in above thirty-five. And old people write emails. They might text and post on Facebook and Twitter-fight about the latest listicle, but they've been using email for decades. They’re comfortable with its possibilities, with the way they can control it.

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Wavelength: The Love Dog Tribute

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A still from an online clip of Wong Kar-Wai's Days of Being Wild (1991) incorporated into Masha Tupitsyn's Love Dog (2013), a transmedia publishing project

Rebekah Weikel founded Penny-Ante Editions, a Los Angeles-based publisher of literary works by artists, writers, and musicians. This post is part of Wavelength, a series of guest curated sound art and music mixes. 

Masha Tupitsyn's Love Dog, which we commissioned at Penny-Ante Editions, was originally published as a series of posts on Tumblr from November 2011 to December 2012. In its online form, Love Dog married diaristic and critical writing while incorporating wide-ranging samples (music, recorded interviews, photographs, films, and texts) as expressions of authorial intent. The project explores "love" and (the) "loss" (of): grief as it unfolds, narrated diaristically.

As Masha told make/shift in 2013:

I met someone, it rattled me to the core, and I felt called upon to write about it in some roundabout, uncategorizable way that would still examine all the other social, political, and philosophical issues that I have always been concerned with. Tumblr allowed me to write the kind of interactive, associative, experimental, and discursive criticism that I have always wanted to write and that directly responds to the digital structure that now informs and organizes our lives.

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Best of Rhizome 2013

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As 2013 draws to a close, we've gone through the archives and assembled this selection of articles as a way of reflecting on the year in art and technology. Enjoy!

Histories of Technology

Jacob Gaboury delved into the affective, sexual dimension of computational archives in A Queer History of Computing [Part 1234, and 5]:

Thus, this is not a reinterpretation of history, or a queering of computation. Rather it is an insistence on the queer as it exists and has always existed within them.  

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Traveling Through Layers: Yuri Pattison and his Leakers

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Yuri Pattison's RELiable COMmunication, 2013

Through the prism of the 1991 attempted coup d'état in Russia to bring down Mikhail Gorbachev's government and restore hard-line Communist Party rule, Yuri Pattison's newest work, RELiable COMmunication, repositions 2013's defining story: Edward Snowden's revelations about the U.S. National Security Agency's global surveillance operations.

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Prosthetic Knowledge Picks: The Year of the Oculus Rift

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The latest in an ongoing series of themed collections of creative projects assembled by Prosthetic Knowledge. This edition brings together projects that make use of the Oculus Rift, a device that has reignited interest in virtual reality and provided creative inspiration for hackers and artists alike.

 Kim Laughton, Timefly.

Every year, there is usually at least one piece of technology that stands out, that captures the attention of engineers and creatives, that inspires new ideas and makes new experiences possible. At various times in the past, you could have said this in relation to (for example) the Kinect, Arduino, 3D printing, the Processing programming language, or projection mapping software. This year, one piece of tech stood out, one which reinvigorated an idea from the 1980s and 1990s, making it exciting and within the reach of anyone with a computer or console: the Oculus Rift.

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Expanded Internet Art and the Informational Milieu

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Ben Aqua, NEVER LOG OFF, 2013 (Limited edition t-shirt designed for #FEELINGS)

We are no longer mostly dealing with information that is transmitted form a source to a receiver, but increasingly also with informational dynamics—that is with the relation between noise and signal, including fluctuations and microvariations, entropic emergences and negentropic emergences, positive feedback and chaotic processes. If there is an informational quality to contemporary culture, then it might be not so much because we exchange more information than before, or even because we buy, sell or copy informational commodities, but because cultural processes are taking on the attributes of information—they are increasingly grasped and conceived in terms of their informational dynamics.

- Tiziana Terranova, Network Culture: Politics for the Information Age

Post internet[1], post media [2], post media aesthetics[3], radicant art[4], dispersion[5], formatting[6], meme art[7], circulationism[8]—all recent terms to describe networked art that does not use the internet as its sole platform, but instead as a crucial nexus around which to research, transmit, assemble, and present data, online and offline. I think all of the writers advancing these terms share a sense that since the rise of mainstream internet culture and social media, art is more fluid, elastic, and dispersed. As Lauren Cornell astutely points out in the recent  "Post Internet" roundtable for Frieze, terms are always placeholders for more complex ideas, and when successful, can instigate further, deeper conversation. Towards that end, I'd like to introduce another word to the list—expanded. Drawing from the definition of expansion as "the action or process of spreading out or unfolding; the state of being spread out or unfolded," I consider "expansion" not as an outward movement from a fixed entity, but rather, in light of data's dispersed nature, a continual becoming.[9] Expanded internet art is not viewed as hermetic, but instead as a continuously multiple element that exists within a distributed, networked system. In order to elaborate this term, and to take small steps towards thinking through the changing conditions for art production in the early 21st century, I will use Tiziana Terranova's notion of an "informational milieu" to describe the dynamic process of exchange among artist, artwork, and network.

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Artist Profile: Kimmo Modig

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The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist Profiles here.

"In the distance I see Kimmo Modig. He's walking around Helsinki with his iphone, grumbling about bad art."
Antagon 2013: Proceedings (2013)

Age: 32

Location: Helsinki, Finland.

Jesse Darling: How/when did you begin working creatively with technology?

Kimmo Modig: I remember doing sound collages with boomboxes in my early teens, you know, like having two of them playing something I’d recorded earlier as a backtrack while the third one recorded whatever I was doing live on top of that. I’d repeat this process again and again until the signal-to-noise ratio was heavily weighted towards noise. But already at that time I always wanted to use my voice, to have a narrative of sorts. I’ve lately been returning to a way of being that I had in my teens, when I was dressing to provoke and performing nude on stage with my childhood friends.

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