Feb 22: This is the ENDD, a Forum on the E-Cigarette

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This is the ENDD logo by Nick Bastis
 
 
This event has occurred, for documentation of the entire program click here.
 
NJOYs. Blus. Smokefrees. V2s. All manner of customized vaporizers. This is the moment of the e-cigarette, or more precisely, the Electronic Nicotine Delivery Device (ENDD). Day by day, the broader public is learning (and contesting) what it means to "vape": how one does it, where one can do it, and what it means to do so. As individuals, industries, and governments stumble towards definitions, Rhizome has commissioned a group of artists and critics to present analyses—historical, political, social, anticipatory—of this technology and the discursive field that is emerging around it.

Rhizome is dedicated to art and ideas that create richer and more critical technology cultures. With this program, we continue our examination of influential, technological objects from interdisciplinary points of view, in the context of artistic research practice.

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Ikarie XB-1 and the Socialist Sci-Fi Space Ship

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Still frame from Ikarie XB-1 (1963).

In his 1964 philosophical opus Summa Technologiae (the first English translation of which was published by The University of Minnesota Press last year), Polish author Stanisław Lem refers to the SF convention of "space 'ships,' including a brave 'crew'" as symptoms of a kind of "'reverse' nineteenth-century historical novel." "We can surely amuse ourselves like this," Lem wrote, "provided we remember we are only playing."

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Continuous Partial Listening: Holly Herndon in Conversation

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After completing her informal education in Berlin's underground club scene, artist and musician Holly Herndon relocated to the Bay Area to pursue an MFA at Mills College's esteemed music program. Now continuing her studies in computer-based music at Stanford, Herndon has an inquisitive approach to technology, finding common threads among often-divided disciplines and communities: electronic music, academia, the tech sector, and contemporary art. As a result, her work is not easily categorized, whether she's composing music for brass ensembles or working on robotic sculptures with artist Conrad Shawcross, touring festivals in Europe or making dance music with heavily processed recordings of the human voice. This week, she released a 12" entitled Chorus on RVNG Intl

Ceci Moss: Your new 12" Chorus comes out this week. The title track recalls the experience of continuous partial attention in online browsing, using audio samples derived from your own daily browsing. Chorus begins chaotically, taking form with the addition of percussion. Could you discuss the ideas behind this composition? Also, what did you use to sample your browsing history, and how did you technically create the track?

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Instagram: Beyond

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Since the release of the iPhone 5s in fall 2013, we’ve noticed the proliferation of advanced video effects on Instagram. Power-users are employing the baked-in slo-mo feature on the new phone's iSight, as well as first- and third-party post-production apps—such as iMovie, Video FX live, InstaCollage, Camstar, Iyan 3D, ArtStudio Lite, and GiantSquare, on iOS and Android devices—to create an entirely new species of image on the popular social network.

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Virtual Bodies and Empty Signifiers: On Fred Parke and Miley Cyrus

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Still frame from Fred Parke, Faces, University of Utah, 1974.

On June 19 of this past year Miley Cyrus released a video for "We Can't Stop," the lead single for her fourth studio alum Bangers (2013). Directed by Diane Martel, the video was the first step in a massive rebranding effort by the young singer, who has transformed herself from a Disney teen starlet into a bad-girl human Tumblr. The video largely consists of the young star partying with friends, intercut with a number of visual non-sequiturs that resemble scrolling through the popular microblogging platform. The video, album, and subsequent MTV video music awards performance have sparked a number of interesting debates online and in popular press concerning sexuality, race, and appropriation. Watching the video for the first time, I was shocked, though not at the twerking or the tongue or the dancing bears. "Did you see that?" I yelled as I paused the video. "I think that was the CGI face from Fred Parke's 1974 University of Utah dissertation research." And it was.

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You are Like A Sexy Sphinx: Lindsay Lawson on loving spam

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The Smiling Rock, via eBay.

The Rhizome backend, and others like it across the web, act as sanctuaries of a sort for a dying language: the halting, intermittently sensical, koanic lingua franca of the multinational spammer and their programmed counterpart, the spambot. Today, spammers face enemies on multiple fronts: Facebook-API'd commenting apparatuses, Google algorithms, Hotmail junk-mail filters, and Twitter culls of orange-backed eggs. It has been driven to the margins, visible only to those who seek it out (or happen to be a webmaster, like yours truly). What will be lost when it's pushed out of cyberspace altogether?

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Feb. 1: Computers on Law & Order

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Screen capture from Law & Order, Season 6, Episode 9.

In 2011, artist Jeffrey Thompson was granted a Rhizome commission to watch 456 episodes of the American crime drama Law & Order in order to capture images that illustrate 20 years of the history of computers and their interfaces in its set design. This month, Thompson completed his task, and he will uncover his findings in an illustrated lecture on February 1st at the Museum of Moving Image.

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Artist Profile: Jacolby Satterwhite

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Still image from The Country Ball 1989–2012 (2012)

Kei Kreutler: Your video The Country Ball 1989–2012 incorporates traces of your mother's drawings in a computer-generated landscape, accompanied by footage from one of your family's cookouts in the 80s. The family video has a frenetic energy, which infects the piece. There is a moment, however, in which the work seems to slow down—when tracings of figures from your mother's drawings leave the din of the family video behind—that I found very interesting. It felt similar to that sensation of leaving a show, leaving a mass of huddled bodies, where it’s too loud but you don't notice until you leave, your ears ringing slightly. 3D animation seems to incorporate these changes in rhythm and narrative particularly well, so I was wondering how it influences the pacing, the loose narrative points, of your works.

Jacolby Satterwhite: The visual pace in my videos varies based on what motif or idea I am trying to assert. In Country Ball, I wanted to present a beginning, middle, that gradates. It begins with deadpan repetitive orchestra, full of folly and recreation, and a very slow camera. It evolves and collapses into an apocalyptic display of objectum-sexuality, where cumshots spew out of towering cakes, dance rituals erect trees, and ATM machines inseminate a middle class family into a giant. The camera in those scenes tends to be more erratic. I have a Walt Disney sensibility when it comes to object-perversion, animism, and anthropomorphism.

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