A brief look at a short-lived American quarterly publication, which gives a little insight into the practice of art with computers in the 1970's. While a product of its time, there are some places with resonances to the practice of today.
May 1976, Vol.1, No 2 - In The Beginning:
An overview from the publication's editor and computer artist Grace Hertlein, writing about the three phases of computer art - past, (at time) present, and the future.
NCC '76 Art Exhibition - New York City (Pages 10 - 17)
A good primer of artists of the time.
Computer In - Analogue Out
Examples of the use of computers to create work in physical form.
Untitled Sculpture by Jose Alexanco of Madrid. The sculpture is one of many variations designed by the computer, and executed by the artist. The source of design is prehistoric cave art, dating from c. 15,000-10,000 B.C., from the Magdeleine Cave in France.
Using a computer to design murals for a subway station:
Computer programming textile patterns:
Computer design for a painting:
Choreography and the Computer
And lastly, some examples of Generative Art