Prosthetic Knowledge Picks: Other Worlds


Scene from 'Trip'

A collection of items from the Prosthetic Knowledge Tumblr archive and around the web, around the theme of 'Other Worlds', a collection of independent / student games that veer away from convention, either produced as 'experiences' in another environment, aesthetic exercises that the paths of commercial gaming did not tread.


Indie video game with Zen-like experience, with ambient audio music and 3D Atari-cartridge-like visuals. An island is randomly generated for exploration, with no goal orientated action. (PK)


Free game by Arcane Kids that celebrates ' ... speed, movement, and Twitter ...', acrobatic skating in a polygon world.


Abstract game environment made of gradient polygons - zen-like experience similar to Proteus (see above) where there are no objectives. Could be considered as a big virtual sculpture / gallery. (PK)


Experimental video game combines a first-person 3D environment to navigate a character in a 2D platformer.

Perspective is an experimental platformer. The player avatar moves in a 2D space that transforms when the player changes perspective in 3D space. The player needs to use this mechanic navigate the 2D avatar to a goal in order to progress from level to level. 

Currently unreleased, when available should be free for all. (PK)


First-person one-button run-and-jump game with fantastic minimal wireframe graphics - by Santa Ragione:

A first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract - mainly duotone - outlined world, with a look referring to the geometrical abstractions from the 50s and the 3D low-poly gaming era. (PK)