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Long Exposure Photos of Video War Games (2001-2002) - Rosemarie Fiore

Tempest 1, 2001

Gyruss 1, 2001

Gyruss Bonus Round, 2001

These photographs are long exposures taken while playing video war games of the 80's created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.

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a bill miller Sept. 17 2010 12:07Reply

Its interesting to look at these in relationship to the individual frames of animation as a sort of onion-skin - as if what you are seeing is an entire sequence of frames at once. From there you can start to see the cell or pixel level of the screen over time. In particular seeing the paths/trails of the "bullets" and forced perspective are beautiful. Not sure what I"m getting at - HIgh Five!!!!

M. Leaf-Tierney Sept. 19 2010 02:07Reply

this is the best ever

Alex Alcyone Sept. 28 2010 05:11Reply

Genius. Much food for contemplation here, I'm especially impressed that you have turned a war game into a dance of light. How many layers of reality are occluded, just beyond the narrow band of our senses?

Duncan Alexander Oct. 4 2010 14:45Reply

Hawt. These images would look great as projections, I'd imagine, especially if some of that old-school scan-line shiveriness of pixels was still going on. Keep it up, and don't let yourself fall into the 15-year old trap of 8-bit retro! This technique seems to leave a lot of room for temporal expansion.