A formal expansion of the artist's essay films, Deep Play brings together 12 different vantages on one of the biggest television events to emerge in the new millennium--the 2006 FIFA World Cup. The event, held in Germany, was reportedly seen by an estimated 1.5 billion viewers worldwide. Unfolding in simultaneous, real-time montage, Deep Play depicts the artist's own footage of the game, official FIFA footage, charts of player stats, real-time 2D and 3D animation sequences, and stadium surveillance, exposing the visual, informational, and technological design of these grand cultural spectacles. Though visually bombarding at points, the network of images and data stages a reprocessed disarticulation of spectacle, aptly pointing out the present conditions of visuality and its overwhelming influence on representation and subjectivity.
You must be logged in to post a comment. Log In
Our weekly email newsletter including featured stories, events, job listings, announcements and opportunities in the fields of art & technology.
by Nora N. Khan on Aug 27th, 2015
by Anton Haugen on Aug 26th, 2015
by Jonah Brucker-Cohen on Aug 20th, 2015
by Lucas G. Pinheiro on Aug 14th, 2015