The Architectural League of New York announced a request for qualifications today for their Spring 2009 exhibition Situated Technologies: Toward the Sentient City. Details below.
Situated Technologies: Toward the Sentient City
An exhibition critically exploring the evolving relationship between ubiquitous/pervasive computing and urban architecture
SUBMISSION DEADLINE: June 27, 2008
The Architectural League of New York invites architects, artists, designers, technologists,engineers, urbanists, or teams thereof, to submit qualifications for an exhibition that will critically explore the evolving relationship between ubiquitous/pervasive computing and urban architecture. The League will commission five to seven teams to develop urban interventions-to be installed in and around New York City in spring 2009-that will imagine alternative trajectories for how various mobile, embedded, networked, and distributed forms of media, information and communication systems might inform the architecture of urban space and/or influence our behavior within it. Commissioned projects will receive support ranging from $5,000 to $25,000.
The exhibition continues the League's commitment to supporting original research into the implications of ubiquitous/pervasive computing for architecture and urbanism. In fall 2006, the League, along with the Center for Virtual Architecture and the Institute for Distributed Creativity [iDC], presented "Architecture and Situated Technologies," a 3-day symposium organized by Omar Khan, Trebor Scholz, and Mark Shepard, that brought together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of Situated Technologies in the design and inhabitation of the contemporary city. The project continued in winter 2007 with the publication "Urban Computing and Its Discontents," the first of nine pamphlets to be published over the next three years that explores how our experience of the city and the choices we make in it are affected by mobile communications, pervasive media, ambient informatics and other Situated Technologies.