Art in the Age of Videogames
Video and computer game technologies have opened up new possibilities for artistic creation, distribution, and appreciation. In addition to projects that might conventionally be described as Internet Art, Digital Art or New Media Art, there is now a wide spectrum of work by practitioners that crosses the boundaries between various disciplines and practices. The common denominator is that all these practitioners use digital games as their tools or source of inspiration to make art. They are called Game Artists.
GameScenes explores the rapidly expanding world of Game Art in the works of over 30 international artists. Included are several milestones in this field, as well as some lesser known works. In addition to the editors' critical texts, the book contains contributions from a variety of international scholars that illustrate, explain, and contextualize the various artifacts.
ARTISTS: AES+F, Cory Arcangel, Aram Bartholl, Dave Beck, Tobias Bernstrup, Nick Bertke, John Paul Bichard, Marco Cadioli, Mauro Ceolin, Brody Condon, Joseph DeLappe, Delire (Julian Oliver), Todd Deutsch, Micah Ganske, Beate Geissler − Oliver Sann, Brent Gustafson, Jon Haddock, Margarete Jahrmann − Max Moswitzer, JODI, Joan Leandre, Miltos Manetas, Alison Mealey, Mark McCarthy, Shusha Niederberger, Nullpointer (Tom Betts), Nullsleep (Jeremiah Johnson), Totto Renna, RSG (feat. Alexander Galloway), Anne-Marie Schleiner, Eddo Stern, Palle Torsson, UBERMORGEN.COM.
AUTHORS: Matteo Bittanti, Rebecca Cannon, Pierluigi Casolari, Maia
Engeli, Henry Lowood, Sally O'Reilly, Domenico Quaranta, Philippa Stalker, Valentina Tanni.
Text in English and Italian.
Matteo Bittanti: Game Art (Intro): www.gamescenes.org/images/GameArt_eng.pdf
Domenico Quaranta: Game Aesthetics (Outro):
Valentina Tanni: Geissler Ã�ï¿½Ã¯Â¿Â½ Sann: Shooter:
Originally posted on networked_performance by jo