A Spatio-Ludic Rhetoric: Serious Pervasive Game Design for Sentient Architectures

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Notes from Steffen Walz's talk at Game, Set and Match II: A Spatio-Ludic Rhetoric: Serious Pervasive Game Design for Sentient Architectures.

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Dialectics of surveillance fun. [More....]

Originally posted on we make money not art by Rhizome