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A covert-observation game environment

By Regine

Nullpointer's CCTEX installation is based on the expanding cultural practice of game modification and the increasing presence of CCTV and mass observation technologies. In CCTEX a level from Counter Strike is re-mapped to offer the user an experience of covert surveillance.

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The environment is coated in imagery drawn from a set of webcams that are positioned around the installation space. Streaming video of the audience and gallery space are translated into textures that paint the modified game architecture. The textures are manipulated to create a semi-abstract reflection of the users' space outside the machine. The viewer is confronted with a distorted vision of themselves and their environment as they interact with the work.

Not only does CCTEX present the user with their own captured image but it also demonstrates how such data can be distorted and manipulated.

CCTEX will be showcased at Digital Space, Sheffield (UK)

Related: The Zone project.

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