www.ggg.cc - games/gender/girls

Join -empyre- in December (http://www.subtle.net/empyre) for our final 02
session featuring cyber chicks Julianne Pierce and Mary Flanagan, both of
whom have investigated the game genres in relation to issues of media,
gender and power. Currently through their individual artistic, textual,
production and critical interventions, Flanagan and Pierce are players in
the construction of theory and culture of our shared online networks.

—>Julianne Pierce, artist, new media producer and co-founder of
pioneering Australian cyberfeminist group VNS Matrix and current
Director of the Australian Network for Art and Technology (ANAT), will
discuss shifts in the cyberfeminist movement since its inception in
the early 1990's. Has cyberfeminism emerged as an empowering 'tool'
for engagement with technology, or has it become a factionalised
theoretical movement with little practical outcome? She will also
look at new media art within this context and more generally take a
look at the current concerns and issues of new media artists.

ANAT http://www.anat.org.au
VNS Matrix http://www.aec.at/www-ars/matrix.html

–> Media practitioner and theorist Mary Flanagan investigates the
intersection of art, technology, and gender study through critical writing,
artwork, and
activism. She is also the creator of "The Adventures of Josie True," the
first web-based adventure game for girls. Mary has recently show in All Star
Data Mappers at Artspace, Sydney and in the Whitney Biennial,and edited,
with Austin Booth, "_reload: rethinking women + cyberculture" which views
cyberculture as a social experiment with an as-yet-unfulfilled potential to
create new identities, relationships, and cultures.

Mary Flanagan http://www.maryflanagan.com/
reload: rethinking women + cyberculture
> >>http://www.maryflanagan.com/reload.htm