METADESIGN, OR HOW EXPERIENCE MUST BREAK FREE FROM THE DESIGNER’S GRIP


In this article experience design refers to the conception of interaction systems linking players
to processes. These players are either individuals or objects; they interact through the activation
of processes. Interaction systems - which vary according to the standing point from which you
choose to conceive or observe them - constitute the global field of experience.


METADESIGN, OR HOW EXPERIENCE MUST BREAK FREE FROM THE DESIGNER’S GRIP
Yann Le Guennec - 01/2008
in CADI : ca di - Research journal of l'Ecole de design Nantes Atlantique
http://www.lecolededesign.com/IMG/pdf/CADI01\_JAN2008\_EN.pdf


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