Would anybody like to share art works or artists, that use game engines and game tools within their practice, where the resulting output has no game structure, goals, or narratives. It is important that the end point is not a game.
I am currently in the early stages of a research and all information, suggestions, examples will be warmly received. I aim to gather multiple examples over the next 6 months so this thread will stay open for a while.
The resulting list of art works/ artists and conversation will be credited accordingly and all IP, NDA will be honoured.
For additional information please contact: [email protected]
Game Engines in Art - come and share
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Type: discussion
Comments
hello. here is a series of 3 works of mine which fit your description:
http://www.shmeck.com/artwork/detail.php?artworkid=157
http://vimeo.com/shmeck/fortress-love
http://www.shmeck.com/artwork/detail.php?artworkid=115
http://vimeo.com/shmeck/friendly-nude
Thanks for your reply Shane, I will take a look at your suggested works later.
Oliver
Working on a thing right now - it will be done in the next 6 months, or I can at least link you to the alpha (done in Unity, will be posted online).
Mary Flanagan uses game engines frequently - http://www.maryflanagan.com/domestic
Hi 8UDE,
Could you link me to the Alpha of your project?
Sorry it's been a few months since you replied to my original post.
[email protected]
I wanted to extend this request to all artists that use game technologies in an alternative manner.
This includes artworks that do not employ narrative, goals and interaction, but use game development technologies such as game engines, character design, live and active virtual environments as well as art works that are generative or responsive within the game engine.
Any suggestions or submissions would be great.
Thanks.
Back in 2001, I made a random talking head, Uncle Weevy, using the very game-oriented Dark BASIC. His predecessor, Steve Headroom, was made in AMOS Pro, a game-oriented BASIC for the Amiga, which I also used for a mid-90s update to my 1988 collage-generator, Picture Garden.
I've never been inclined to write actual games, but game-making tools have also been great art-making tools. Now I'm mostly using Processing.js to make things that run from the browser, as everyone's too afraid of malware to install software written by individuals.