> i found this interactive narrative to be very engrossing and very
> i enjoyed this piece tremendously.
> it has qualities similar to alice in wonderland or spirited away,
> total lyricism. every screen holds a new small, but original,
> experience which you need to figure out to help the story move along.
> the last engine room screen was really the only dud in the whole
> >> Here is a Czech flash piece:
> >> http://www.freshsensation.com/samorost.swf
> >> by Jakub Dvorsky and Tomas Dvorak.
Yes, the engine room is a bit off, although the graphics are, typically,
very well done.
Though the 'narrative' and line of action of the piece, as a whole, is
well-constructed, the ending was anti-climactic. As opposed to the ending
of, say, 'myst', which is in a sense the 'paradigm' of this piece.
It is enjoyable, I agree, because the world created and the interactivity is
engaging, and the overall 'objective' is clear and the objectives along the
way are well-suggested. One might wish for a deeper story, but maybe that's
criticizing it for what it isn't rather than what it is. A project like Myst
took a team of people a couple of years to build. The Czech project is more
humble and may even be a student project, not sure (excellent for a student
project, if so). It would probably take one person at least a year to do
No comment from anyone on the more ambitious but somewhat related Danny
Kodicek and friends Time Hunt project at http://timehunt.com
in that it's also a proceed-by-interactive-puzzle sort of piece and the
graphics are, again, pretty deluxe. Too involved? I found the puzzles
tedious actually, rather than intriguing, so I didn't get very far. But I
admire the scope of it and much of the execution. The narrative and depth
and scope and subject of the narrative is worthy.