I love python, its a wonderful language ... careful with the graphics
tho, especially because if you want things to be OS neutral. This
was my experience a few years ago at any rate. Most of the libraries
work well with Windows (again, a few years ago but...). pyGame does
not rely on OS objects like buttons, etc ... so I gravitated towards
this for my python graphics expeditions. Another issue I was never
clear about was how to compile Python to run standalone as an exe,
without requiring the user to manually install all sorts of libraries
on their own.
I have settled on a strategy of using Java for the front end and
Python for server side. Farklempt! was written this way. So are
Neil and Iona.
IMHO, if you are just learning how to program, Python is instantly
gratifying and will be useful for a variety of things ongoing. If
you want to create applications with an excellent graphics that is
OS Neutral, then Java is the place to focus. (plus, you can run your
Java app as an applet in a browser!)
Jason Van Andenwww.smileproejct.com
On Jan 17, 2007, at 1:55 AM, Vijay Pattisapu wrote:
> Hi Rhizome
> I've recently started using Python. Rhizomers, what is your favorite
> Python graphics library and why?
> For 2D?
> For 3D?
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Jason Van Anden
The Smile Project
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