Read the article:
"The Web.Artist Craft: some considerations" at:http://www.sporkworld.org//index.php
and browser at: http://arteonline.arq.br/web_art_considerations/
to visit a
work in progress about this subject.
Regina Celia Pintohttp://arteonline.arq.br/http://arteonline.arq.br/library.htm
----- Original Message -----
From: "judsoN" <firstname.lastname@example.org
To: "carlos katastrofsky" <email@example.com>;
Sent: Monday, November 07, 2005 3:45 PM
Subject: Re: RHIZOME_RAW: 10 questions a net.artist has to be aware of
> seems like your kidding, but kinda not kidding. seriously, i actually
> don't think any of these questions should be answered until AFTER several
> years of making "net.art". like kids discouraging themselves by saying
> "this finger painting is bad". practice and you get better. don't
> discourage practicing. computers and the web are just more materials to
> get used to. and so few appear used to them even still.
> but the need to put it out there is really dubious.
> the litmus test questions are really: why distribute it? what is there to
> gain from this particular piece for not only the artist, but the audience?
> would my grandmother enjoy this or ask "what is it"? if not her, are they
> people who think like me/have the same perspectives/assumptions or an
> audience of people outside my supportive club?
> everything has a target audience, whether we intend it or not. so the
> first thing we learn is that that audience doesn't have to be OURSELVES.
> and then we practice, we gradually learn to identify, listen. understand
> that audience. i'm still on that path, but far further than i was 5 years
> ago. i've been learning for 10+ years now, and it never ends.
> and it's a good challenge to work within, that non practicing
> "net.artists" generally don't sympathize or "get" the web/computers.
> people should feel free to experiment and play, without all this
> encouragement to show everyone. when everyone is fluent in programming
> (just the words you type to tell those grey boxes you sit with ever day
> what you want from them), people will "get" more. those people should
> play too, without the goal of being "an artist".
> instead, all too often "net.artists" go for the easy option and pick an
> ideal audience, often pretty much just themselves. finding words for and
> about the art is counter-productive. never mind what it is, if eventually
> you are going to make things people are interested in.
> On Nov 7, 2005, at 4:10 PM, carlos katastrofsky wrote:
>> 1) what is it?
>> 2) why is it art?
>> 3) is programming art?
>> 4) why are you doing that?
>> 5) who is paying for such a s**t ?
>> 6) do you make a lot of money with your art?
>> 7) are you famous?
>> 8) what are you talking about?
>> 9) are you a hacker ? (read: are you a criminal/ terrorist?)
>> 10) have you ever had sex?
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