The importance of (relatively) open-access technology is more that it allows
me to create and distribute my work. The quality of the work is obviously
still important. But ultimately, "craft"- the ability to get your hands to
manipulate something in order to bring out an idea in your head- is probably
going to be less important than the artists' choice of stories, structure,
aesthetics- the understanding of what they are making is more important to
me than their understanding of how to, say, edit tape or play an instrument,
or get the cd into my hands or ears. If you have a keyboard plugged into the
www, you have an editing suite, a publishing house, every musical instrument
and a record label right there.
It used to be that you mastered your tools and then did something
interesting with them. Now, the very best software says we can just skip
ahead to doing something interesting.
This conversation reminds me of MRiver and TWhid's update of Sam Hsieh's
"Cage" performance, their "One Year Performance Video" piece for turbulence:http://turbulence.org/Works/1year/info.php?page=bg
It's interesting because we're sort of talking about the way technology has
shifted the way ideas can be presented with less work, and here's a piece
about stripping a conceptual art performance to a minimum and "replacing
human processes with computer processes" in order to see how it changes the
experience of the piece. It shifts the endurance test from the artist to the
user, the same way that this distribution stuff puts the challenge on our
digital "audience" to start producing work, rather than observe it. Sam
Hsieh's piece was about his own endurance as an artist. By shifting this,
and treating observation as something the audience endures, it says "you are
the artist now". As I watch it, it seems to me that as it is counting up
towards collectorship, it is also timing just how long it takes you to stop
watching and start taking on the role of producer that it is handing you.
"You have been watching X seconds and still aren't making anything."
----- Original Message -----
Sent: Tuesday, August 09, 2005 11:44 AM
Subject: RHIZOME_RAW: R2D2: Conceptual Art
> Eryk Salvaggio; "The importance... is not the quality of its product- ...
> I think that is an inevitability as people get used to the tools ... But
> what is more exciting to me is the ability of any individual to access the
> Curt Cloninger; " Eddo Stern says the net as a whole is more interesting
> than any individual work of net art, and he may be right.".
> Hi guys,
> Where quality is lacking the work does not make a significant
> contribution. Quality is a differentiation of values.
> "the net as a whole is more interesting..." This statement does not and
> cannot make sense.
> +Miklos Legrady
> 310 Bathurst st.
> Toronto ON M5T 2S3
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