ok, but you're playing pretty fast and loose with your definition of "design". where would you
put warhol? for that matter things like the last supper, design=study in composition.
actually, where does that leave mozart, snoop dog, etc? even pollock's are design, albeit by
different stratagem. ready-mades are just design questions applied to the art world in
general. what isn't designed? (i really would love an example just to understand what you
or do you mean design as in art sans skill, like a donald judd (as opposed to a rembrandt)?
or is that the ultimate indesign purity, isolating the artist ideas, from any craft. where a
blueprint/sketch is still "design" but not the focus of the piece.
maybe you mean "design" as a sort of opposite to interactivity. this is quite usual, but i'll
argue it until i die. in linear work, the designed element is sensory (and often rigidly specific
to a certain time or time line). in interactivity, the designed element is experience/
communication between the work and the audience (having nothing at all to do with time).
many people assume there is ONLY sensory design and aren't really all that open to
interactivity (as much as they insist they are friendly to try it, will never be satisfied keeping
their old criteria). possibly these same people only mumble when everyone sings happy
birthday, or sit in the corner at parties and go on how they won't dance, take subways and
cabs to get "there" faster on sunny sundays.
though our brains do work differently (far more effectively) when we're engaged in some
physical task, not by just observing, that just opens the door to your audiences' heads,
"design" may also be defined as the stuff you shove in.
On Jul 24, 2005, at 12:39 PM, kristina maskarin wrote:
there are rabbits and 'rabbits'.
art definitely gave up to design.
Total merge of the industrial design, marketing and media as main reality moulders
augments the virtual obesity in content and form. And I agree: The phrase "new media"
essentially indicates potential retail mark-up value.
Environment today and in the future is about designing versus chaotic / natural growth. But
design should be conscious of the humanity and environment and integrated in the whole (
production & trade & product after-life).
no design is also design.
"Letting go" of design is at once one of the hardest and most unnatural things to do, yet can
often elicit rewards far greater than had we put our mind to something. Any ideas on how to
encourage this "liberation"
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