Volumetric Society - Projection Mapping with Isadora Workshop

  • Type: event
  • Location: Devotion Learn/Volumetric Society, 54 Maujer Street, Brooklyn, New York, New York, 11206, US
  • Starts: May 18 2013 at 10:00AM
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The Volumetric Society presents an introduction to projection mapping and design exploring core concepts ranging from basic interactivity to motion capture. You’ll get up and running quickly using Isadora, one of the most user-friendly environments available for theatrical video design; widely used since the early ‘00s, it lets you snap over 250 graphical building blocks together to add interactivity to your projections without writing code.


Isadora offers many of the same powerful features as the leading graphical patching environment, Max/MSP/Jitter, but in a streamlined form that’s purpose-built for theater. It lets you work intuitively with “cue lists” and “scenes” before diving into more complicated features when you’re ready—but, despite its simplicity, it doesn’t sacrifice any raw performance. Isadora isn’t normally available as a save-enabled demo, but copies will be provided by special arrangement with the creator of Isadora, Mark Coniglio for this workshop. Even if you don’t intend to continue working in Isadora for projection design, you can take advantage of this unusual opportunity, and then apply the techniques you learn here to your own favorite software. For more information visit: fox-gieg.com/isadora

Dates: May 18th, 2013
When: 10AM-5PM
Where: 54 Maujer, Brooklyn, NY 11206
Level: Intermediate
Max # of Students: 12
Prerequisite: Computer literacy; prior experience in any area of new media or theatrical design.
Student Discounts & Installment plans available – email us for info.
Tuition: $100. A $25 non-refundable deposit holds your place.
Please read our Registration & Cancellation Policy.
If the workshop fills up, there will be a wait list in case of openings


Topics Covered:

1. Basic projection design
2. Mouse and keyboard control
3. Building cues and scenes
4. OSC communication
5. Adding peripherals
6. Using OpenGL
7. Kinect and Leap techniques
8. Projection mapping
9. Multi-screen projection strategies
10. Networking multiple computers
+ more…

About the instructor:
Nick Fox-Gieg is an animator based in Toronto and New York. His recent awards include a 2012 Eyebeam Fellowship and the jury prize for Best Animated Short at SXSW 2010; his work has also screened at the Ottawa, Rotterdam, and TIFF film festivals, at the Centre Pompidou in Paris, and on CBC TV. Fox-Gieg holds an MFA from the California Institute of the Arts and a BFA from Carnegie Mellon University.

You learn more about his work at: fox-gieg.com