Technature

Curated by Jennifer Morgan
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An artist can mix technology and digital media with essentially any medium in any unique way that they want. Use of the Internet in combination with artworks makes the piece even more accessible to viewers. New media are becoming much more widely utilized as the world grows technologically. As far as what to combine new media with, the creativity lies in the hands of artists. A media mix trend that has been more prominent lately is the combination of nature and digital media, which creates the ultimate contrast between what is real and organic with what is completely artificial. In most cases the artwork in this category has substituted a natural process, or something that could be natural with an artificial simulation. The mix of digital and natural creates something that could never exist in nature, but works in the same natural way and studies natural processes. It isn’t a nature VS technology idea, but more of a nature and technology partnership. The artists that are showcased in this exhibit have combined a natural element with technology or digital media and created a successful harmony between the two. <br /> <br /> The first artwork is the "Growth-rendering device" by David Bowen, and it exemplifies the technology and nature contrast greatly. It is basically made up of an electronic device that feeds and nurtures the plant and the plant reacts to this device by growing. As it grows the device produces an inkjet drawing of the plant’s shadow, which shows a record of growth. The plant and the device react to each other and work in a cycle as if the device creates a natural process, though the device is programmed to start the nurturing making it completely un-natural. <br /> <br /> The second artwork “Desserts” by Erin O’Hara is a video series of desserts as anthropomorphic forms where they have human characteristics but become very nonhuman beings. The artist explores the idea of simulating the eating experience through showing formally beautiful images of the desserts, which can sometimes be more satisfying than actually eating. In this artwork the human reaction to the digital video represents the natural aspect of the nature and technology contrast. Also, the use of actual dessert material to create organic looking creatures connotes a simulated nature. Nothing can actually simulate eating, but this work effectively tries to duplicate the experience. <br /> <br /> The third artwork “Fly Drawing Device” by David Bowen is similar work to the first piece. An electronic device is paired with a natural substance, and in this instance it is houseflies. The device draws the houseflies’ movements as they move about in its chamber. It gives the flies a chance to something they would never physically be able to do otherwise. <br /> <br /> The third piece is called the “L-Garden” by Eva Schindling and is an interactive program that serves as a tool for creating growing rules for a set of drawings. The program explores the biological process of evolution and reproduction. It is simulating the most complex process in nature and allows the viewer to actively intervene in that possess. <br /> <br /> Each of these artworks is completely different from each other but explore the same idea of the nature and technology harmony successfully in a very unique way.

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