Curated by Michaela Franz
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"Internet art projects are art projects for which the Net is both a sufficient and necessary condition of viewing/expressing/participating. Internet art can also happen outside the purely technical structure of the internet, when artists use specific social or cultural traditions from the internet in a project outside of it. Internet art is often, but not always, interactive, participatory and based on multimedia in the broadest sense."<br> - definition by Steve Dietz, former curator in new media at the Walker Art Center in Minneapolis<br><br> Intreractive is a collaborative artform. This can be derived from a sculpture that can be touched or moved, or from a stimulation of heat or motion as well as exploration through hypertext. Most commonly the interation of a digital representation that can be manipulated by the viewer. As a very contemporary medium, it has not been explored or even considered as a notable "fine art", yet. Generally speaking, a typical website could be considered interactive art, what makes this specific medium different and enjoyable?<br> "Interactive Art can be distinguished from Generative art, Electronic art, or Immersive art in that it is a dialog between the piece and the participant; specifically, the participant has "agency" (the ability to act upon) the piece and is furthermore invited to do so in the context of the piece, i.e. the piece has "affordance" or "affords" the interaction. In contrast, Generative Art tends to be a monologue -- the artwork may change or evolve in the presence of the viewer, but the viewer may not be invited to engage in the reaction but "merely" enjoy it."<br><br> In this modern world, we have been conditioned to machines as a part of our everyday lives. Constantly stimulated by multimedia, we have become fast paced and everyone is has seemingly formed a type of "ADD". With that said, if something does not captivate and hold our attention, we may have a harder time giving a piece more than a few seconds of attention. <br> Digital Media is responsible for this change in mindframe, as well trying to harness it. Interactive art is a way to express the artists medium as well as incorporating the onlooker. Most began as programs created for children, like in the "Kids Zone Gallery" where artwork has the ability to manipulated by the user. Simultaneously, the user learns of great artists, such as Johannes Vermeer, when they can design his studio. This kind of stimulation is kinesthetic as well as teaching with visual aid and giving an element of control to the veiwer. <br> Which brings me to the element of control in artwork. Artist, generally speaking, create a work with thier personal intiative and viewpoints. They attractive aspect of Interactive Art is the lack of total control. The viewer is a part of the piece and the artist's difficulty is contriving an inticing, and presumtuous work. It is still the artist vision, but the vision now includes multiple vewipoints.<br><br> This curatorial is a small sample of various types of art that necessitates outside interaction. Some are computer, data based and others involve actual touch or movement of the human body.<br> In "Last Life (Your Life, Your Time)" Gregory Chatonsky has generated a program that detects when you are going to die based on how long you have lived thus far. With that information and you name, it regurgitates a random lifespan. It is a comment on "second life" and very mystical about it. It also keeps a running tabulation of all who have visited.<br><br> Eisenstein's Monster is my favorite. What is more fun than playing God? The concept is creating your own "monster" with attributes that have there own personalities, a sighing eye, or nose with a themesong. " Eisenstein's Monster' is a participatory video piece, a tongue-in-cheek coupling of Mary Shelley's 'Frankenstein' and the montage theories of Sergei Eisenstein." As Eisenstein is a filmmaker and theorists who was famous for his use of photo montage. Which is what this work is about, a montage of attributes. <br><br> "Delicate Boundaries is an interactive installation where human touch can dissolve the barrier of the computer screen. Using the body as a means of exchange, the system explores the subtle boundaries that exist between foreign systems and what it might mean to cross them. Lifelike digital animations swarm out of their virtual confinement onto the skin of a hand or arm when it makes contact with a computer screen creating an imaginative world where our bodies are a landscape for digital life to explore." This is a intresting coehisitance of human and machine. Fascinating that the "little lights" are so attracted to the human touch. On the contrary, its almost like a disease crawling up your arm.<br><br> This Artificial Life span determiner is based on combining input variables with statistical and random values. You plug in your "stats" and habits (ie vegetarian, smoker) and then it spits out the major happenings of your life until you die, even giving statistics of how many people ar going to be inhabniting the world. Unfortunately, I could not access the end of the maybe I die sooner than I think? Another smart presumptuous data interaction.<br><br> "Scale presents a struggling vertebraic object which scratches the surface it is mounted to. This object is always in motion but not locomotive: as the viewer approaches the object it moves faster but cannot escape its situation. Placed along the walls are 20 amplifier boxes, which broadcast the sounds of the object's attempts at self-determined ambulation. Under the objects outer branches sound is picked up by contact microphones that are linked to the amplifiers through a network of audio cables. The reactive and kinetic components are comprised of a light sensor embedded in the object, servo motors, and a micro-controller. Together these elements make up a elementary sensing and responding system, alluding to our own more complex internal systems of perception and action, yet stripped bare exposing itself as a network where the signal's path can be traced." The human presence around this creepy, insect type system of branches and scratching and sound. Something I would not want to step on in the middle of the night. The sensory persception of the receptors is intriguing. But I have not quite figured out its purpose, maybe just to give the viewer the jitters?<br><br> Deterministic Nonperiodic Flow is" a large-scale hexagonal grid of rotating units demonstrates a number of phenomena; such as pattern formation, magnetic forces and the trajectories within a dynamical system. Magnetic forces in each of the rotating arms cause a chain reaction of movement - affecting neighbour units and moving across the grid. Participants are invited to interact with the sculpture by turning the units, which produces movements along unpredictable lines. A projection on the wall shows the spreading of the movement in realtime through the application of a motion detection filter that manipulates an overhead video feed." It is rather poetic and I would really like to see this in the flesh. The charge of human touch, energy; to magnetic system to generate imagery and sound. A full body experience. Everything is creating.<br><br> The experiences of intereactive art are ones that leave a more satisfied feeling for both the viewer and the artist. The artist enables the veiwer to assist in creating. Everyone wins. In this modern world, it is hard to be unique and original. Interactive art is an open plain that will probably continue to be explored.<br><br> In addition, after researching the interactive arts, I stumbled upon a school of interactive, digitized online art courses. The Interactive Art School: About $1000 and you can pace yourselves over two and a half years. They even give you a digital camera to document your work and then the critiques happen with diagrams and detail specificty of the stuents artwork. An alternative (and affordable) option to go to Art school. <br><br> References:

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