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From the Rhizome Artbase: Absolut Net.Art (2001)- Eryk Salvaggio


In this series of posts, we will be blogging recently updated content from Rhizome's Artbase.

Founded in 1999, the Rhizome ArtBase is an online archive of new media art containing some 2503 art works, and growing. The ArtBase encompasses a vast range of project by artists all over the world that employ materials such as software, code, websites, moving images, games and browsers to aesthetics and critical ends.


Absolut Net.Art (2001)- Eryk Salvaggio

Absolut Net.Art (2001)- Eryk Salvaggio (Screen Shot)

This work has been restored and is now being permanently hosted on the Artbase. More recently repaired works from the ArtBase can be found here.

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Keller/Kosmas (Aids-3D) at T293, Naples, Italy


The infamous, brackishly titled Berlin-based duo Keller/Kosmas (Aids-3D) have exhibited widely from an extremely young age. Dropping out of the School of the Art Institute of Chicago and moving to Berlin at age 20, Keller and Kosmas became known in the late naughts for their dirt-style website documenting static works with a fantastical, conspiracy theorist sci-fi sensibility, in addition to weed-infused performances of laser shows and naked babes. As an artistic entity, Keller and Kosmas essentially grew up online, and for better or worse, in the public eye. Now barely 25, Daniel Keller and Nik Kosmas enjoy exhibition opportunities throughout Europe and the United States, albeit with a more concerted sense of art historical sensitivity, production know-how, and overarching artistic maturity.

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From the Rhizome Archives: Hacking the Art OS--Interview with Cornelia Sollfrank


In this series of posts, we will be reblogging content from Rhizome's Archives, available here. This interview with Cornelia Sollfrank, conducted by Florian Cramer, comes from Rhizome's former publication, the Rhizome Digest. It was published on March 31, 2002. You can peruse old editions of the Rhizome Digest here.

Big thanks to Rhizome's curatorial fellow Natalie Saltiel for help with this post.


Date: 3.15.2002 From: Florian Cramer (cantsin AT zedat.fu-berlin.de) Subject: Hacking the Art OS--Interview with Cornelia Sollfrank Keywords: net art, hacking, gender, design

[This is the English translation of the original-length German interview. Copyleft and publication data is given at the end. -FC]

Hacking the art operating system

Cornelia Sollfrank interviewed by Florian Cramer, December 28th, 2001, during the annual congress of the Chaos Computer Club (German Hacker's Club) in Berlin.

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I have questions on various thematic complexes which in your work seem to be continually referring to each other: hacking and art, computer generated, or more specifically, generative art, cyberfeminism, or the questions that your new work entitled 'Improvised Tele-vision' throw up. And of course the thematic complex plagiarism and appropriation - as well as what can be seen as an appendix to that, art and code, code art and code aesthetics.

Surely code art and code aesthetics are more your themes than mine. I think I should be the one asking the questions here. (laughter)

...no, this refers very specifically to statements made by you, for example in your Telepolis interview with 0100101110111001.org, which I found excellent because of its rather sceptical undertones. If that really is more my area though, then by all means we can bracket it out of the interview.

No, no. I didn't mean it like that. Quite the opposite in fact. However that is what is so interesting and difficult about the relationship between these complexes - and which I often find myself arguing about. A lot of things appear to run parallel, or better put, one invests more in one area for a particular period of time, then returns back to something else. To keep an eye on how these various activities link together is not easy.

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From the Rhizome Archives: Code As Creative Writing--An Interview with John F. Simon, Jr. by Jon Ippolito


In this series of posts, we will be reblogging content from Rhizome's Archives, available here. This interview with John F. Simon, Jr., conducted by Jon Ippolito, comes from Rhizome's former publication, the Rhizome Digest. It was published on March 23, 2002. You can peruse old editions of the Rhizome Digest here.

Big thanks to Rhizome's curatorial fellow Natalie Saltiel for help with this post.


Date: 3.12.2002
From: Jon Ippolito
Subject: Code As Creative Writing--An Interview with John F. Simon, Jr
Keywords: software, programming, design

This interview took place in January 2002, on the occasion of the Guggenheim's acquisition of John Simon's Unfolding Object. More info at http://www.guggenheim.org/internetart.

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Jon Ippolito: You've been working on or near the cutting edge of digital art since the mid-1980s, when you were programming image-processing routines for CCD [charge-coupled device] photography. Yet you often cite sources of inspiration from the world of pen and brush rather than the world of pixel and browser, and I see some of these influences of Modernism-for example, the influence of Paul Klee in your plotter drawings [1994-95] and Sol LeWitt in Combinations [1995]. What is it about those artists that speaks to you?

John F. Simon, Jr.: I am interested in analytical approaches to creativity. A new technology doesn't erase a life's work of thoughtful, creative production. The ideas are bigger than the medium. There are many examples in art history where artistic practice could be described as algorithmic-an approach to experimentation by rule making, including LeWitt and Conceptual artists in the 1970s also Paul Klee in the 1920's along with many other Bauhaus professors.

An even older example would be Dominican priest-scholar Sebastien Truchet's 1722 work on the use of combinations in tile design. His study uses square tiles of two colors that are divided diagonally. He assigned a letter to each of the four possible orientations of this kind of tile. He then made lists of letters describing the sequence and orientation for laying out the tiles. The lists functioned like instructions or programs for constructing the design. Craftsmen would pick a pattern out of his book and use the lists of letters as assembly instructions. Another even older example would be the analytical techniques used in the design of the Alhambra and in much Islamic art.

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The Postmedia Perspective


The following excerpt comes from the final chapter of my book Media, New Media, Postmedia, recently published in Italian by Postmediabooks, who kindly gave Rhizome permission to republish it in English. The book is an attempt to analyze the current positioning of so-called “New Media Art” in the wider field of contemporary arts, and to explore the historical, sociological and conceptual reasons for its marginal position and under-recognition in recent art history.

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