This collection that seeks to highlight recent trends in the use of 3D modeling tools and computer graphics by artists who work primarily online. With this as its starting point, the collection includes artists using these common tools to varying ends. Each artist included is tied closely to the modes of creation and perceptual contexts that the internet has engendered. Many works here employ computer aided simulation of reality as a tool for engaging the inherent suspension of disbelief the web affords. Others use their tools of simulation for the creation of fantastic or clearly fictional spaces and realities; falling somewhere between critiquing the limitations of the tools or highlighting their abilities through reconstructing physical reality through the limited capabilities
of software. While the history and evolution of computer graphics has had a close relationship with artistic practices, the tools being used by the artists collected here are unquestionably commercial in their design and conventional use. The regard applied to the tools in these works however takes a critically naive approach, with a distinct presence of an awareness of the implications inherent in the CG paradigm.
In logic and computer programming, a Boolean operator is a type of variable between two states. In computer-generated imagery, Boolean operations enable one to subtract, add or create an intersection between two objects. In this series Arcier has painstakingly constructed landscape scenes, upon which he applies spherical boolean subtractions.
With Dreamcaptchas Altmann worked and experimented with software that afforded her the ability to quickly photograph and digitally skin a model (human), and transform their three dimensional head into a material – a skin once digital existed as a transient being, a wrapper for objects.
In Untitled (Standards) Guidetti presents cultural artifacts of 3D modeling and computer graphics. We see the Utah Teapot and other objects that have passed down through generations of computer graphics software as part of a default palate. These are projected onto a watercolor painting of a seemingly virtual light filled gallery space. As the projection unfolds the angle of sunlight and shadows shift in real-time. The objects are, as Guidetti ...
Digital Crafts was a collaborative Tumblr founded by Micah Schippa, Patrick Armstrong, John Transue, Petros Moris, Billy Rennekamp and Ben Schumacher. The theme and creative exercise of the blog was 3D modeling simply for the sake of improving their respective mastery of the tools. The objects produced as a result range from the ominous and tech-gothic, to mundane and humorous.
In 2010 Crystal Gallery's website launched, featuring documentation of a group show titled "Exhibition One" curated by Timur Si-Qin, and including the work of six contemporary net artists. Crystal Gallery does not exist. Both the gallery space, and the sculptural works displayed within are carefully rendered photorealistic perceptual fabrications. In an age where one's art viewing experience is predominantly experienced through documentation, Si-Qin and his collaborators sought to ask: Where ...
This work is but one example of the expansive, layered, complex, multidimensional worlds crafted by Brenna Murphy. Using 3D modeling tools the artist presents us with an ultra-high resolution image of what appears to be at once a sculpture, and a geography. Here embedded full size, we are left to explore the complex systems and recursive topologies created by Murphy through the viewfinder of the browser window.
With "Mansion Studies" Sassoon has digitally modeled a series of luxury homes, reduced to a stark digital minimalism, having eliminated all defining characteristics and details. The artist rendered animated gifs of these objects infinitely rotating 360° on white platform, creating a dark, digital meditation on the banality of excess.
Rafman's "Brand New Paint Job" series consists of interiors, objects, and environments found online in Google's 3D Warehouse, appropriated, and modified by the artist through the process of texturing the entire scene with masterpieces from the historic cannon of painting. Rafman writes: "A conversation is going on between the surface and the underlying structure. In this way, the clash of the cultural weight of a high modernist paintings and a ...
About This Collection
byTimur Si-Qin & contributors
Brand New Paint Job