r|o|o|m| (1999)

Still images of a room were posted on the site, participants could manipulate them and send them back wher they were incorporated in to a new Quicktime VR.

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A Quicktime VR was shot in a derelict office space. The 22 component images were uploaded to a website and collaborators were asked to save an image, digitally manipulate it and email it back. The returned images were then

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