. art —

Year created:

2001

something

"something" is a reaction to the complacency of American middle-class liberalism. The challenge is for the viewer to do something, as in this case the author has. "something" deals with racism, the death penalty, and imperialism, intertwining them through an understanding that these together help make up a larger issue: a contemporary culture of punishment. These are issues that cannot be separated, and the interface--the bleeding of sounds from one node to another--reinforces this. Taken from popular culture--TV, film, periodicals, the internet--the work recontextualizes more-or-less recognizable sounds and images to question our expectation of what we see, what we hear. The interface presumes a desire to dig deep. Based on a gaming paradigm, with the understanding that you have to work to learn anything, it is imperative that the audience make every effort--search for clues--in order to get the true depth of what's being said, of how complicated cultural indices add up. A flash based project, "something" deals with racism, the death penalty, and imperialism, intertwining them through an understanding that these together help make up a larger issue: a contemporary culture of punishment.