Hollow Self Portrait is one of a series of three self-portraits that are the product of preparing a model of myself for insertion into a 3D video game. These portraits include information collected from a 3D optical scan of my facial geometry, as well as two-dimensional photographs of my face and head. This information combines to produce an accurate 3D model of my head with realistic facial features, ready to be processed and inserted as a character into a video game (specifically the first person shooter Half Life 2).
This video is a rendering of the 3D geometry of my face with facial texture images mapped onto it. As it rotates, the viewer can look through the neck-hole into the interior of the structure. As an installation, the video is projected onto a hanging screen constructed of thin plastic which allows viewing from both sides.