Rhizome supports the creation, presentation, and preservation of contemporary art that uses new technologies in significant ways. Read more about us.
Call For Mobile and Locative Cultures: Second Nature CFP Issue #2: Mobile Gaming and Haptic Screen Cultures
Posted by Shiralee Saul
Link:
http://secondnature.rmit.edu.au
Deadline:
December 31, 2008
This special issue of Second Nature journal aims to stimulate discussion, debate and research into the burgeoning area of mobile gaming, with a particular focus on extending discourses around ‘screen cultures’ into the realm of the haptic. In particular, the issue seeks to counter the notion that our experience of screens (and digital media more generally), is largely ‘virtual’ and disembodied – or at most exclusively audiovisual. From location aware gaming (using GPS) to casual games accessed on the mobile phone, the arena of mobile gaming is becoming increasingly widespread in contemporary culture, dynamically redefining perceptions of mobility, place, play and embodiment.

With these issues in mind, this special issue aims to combine philosophical, new media and ethnographic approaches as a means of critically interpreting the growing correlation between mobile gaming and emerging haptic screen cultures.

We seek papers that explore the following:

* Different forms of mobile gaming and how they impact upon notions and experiences of play, place and mobility.
* The role of mobile gaming in the burgeoning user-created content (UCC) environment and participatory media culture.
* Australia’s specific historical role in the context of mobile gaming and the games industry in general.
* Emergent notions of mobility, play and gaming in an age of Web 2.0 and convergent mobile media.
* Mobile gaming and screen cultures theorised in terms of the haptic – i.e. as spatial, contextual and corporeal practices.
* The relationship between mobile gaming and other screen cultures – and the emerging complexity of new media literacies.
* The relationship between online and offline practices in the context of location aware gaming (or ‘big games’).

Please submit an abstract of 250-500 words by December 30th 2008 to Rowan Wilken (rwilken@unimelb.edu.au). Once selection of abstracts is complete, full papers will be due by March 31st 2009.

For more information regarding Second Nature: International journal of creative media, please see the website http://secondnature.rmit.edu.au

Comments

No comments yet.

Login

You must login with your Rhizome.org user account to post.

Register here

Posting to Rhizome

Posting to Rhizome has changed, and we no longer support posts by email. If you want to post to Rhizome, please follow the appropriate link below.

Post Formatting Guide

Archives

Discussions, reviews, interviews, and announcements posted to Rhizome since 1996, have been archived in our Discuss section. Members may search this valuable, historical resource on new media art with our advanced search tool.

Archives of our publications can be found below: