ISEA 2008 Singapore
Call for Papers, Panels and Artist Presentations
Deadline Extended until November 14
We cordially invite submissions to the conference of the International Symposium on Electronic Art 2008 that will be held in Singapore between 25th & 30th July 2008. The conference is held alongside workshops, courses, exhibitions, performances and other in-conjunction events that will be held for the duration of ISEA2008 from 25th July to August 3rd 2008.
The conference, as in previous ISEAs, is expected to bring together artists, theorists, historians, curators and researchers of media arts from around the world to jointly explore the most urgent and exciting questions in the field. The five themes of ISEA2008 are especially focused on eliciting a wide range of international scholars and artists.
The conference programme will include competitively selected, peer-reviewed, individual papers and panel presentations. This year we are also encouraging artists who wish to share their works with a broader audience of their peers to submitartist presentations where they can speak about the specific aesthetic, conceptual and technological aspects of their works. The conference also promises to present a list of internationally renowned Keynote Speakers expounding on the major themes of the conference. There will also be a special lecture delivered by a Nobel Laureate.
Call for Proposals: Deadline November 14
We welcome contributions from creative practitioners and researchers from a variety of disciplines and institutional contexts as media arts benefits from and exemplifies the interdisciplinary linkages between contemporary art, science, technology and their related philosophies, pedagogies and institutional practices. The submissions must address or be of relevance to at least one of the themes of ISEA2008 in order to be considered for inclusion in the conference. The conference will be of interest to those working in but not limited to the following areas: media art, contemporary art, design, art history and theory, film and media studies, gaming, toy design, human-computer interaction, cultural studies, literary studies, musicology, sound studies, theatre, dance and performance studies, science, technology and society studies, history of science and history of technology, philosophy, history, gender studies, political science, anthropology, sociology and geography.