www.soundtoys.net
TRANSIGENCE. 2004
Soundtoys has secured a series of exhibitions for interactive audio visual art and net art for later in the year. These venues include The Watershed Media Centre in Bristol and Dana Centre London.
We are looking for contributions of audio visual interactive works, net art, music and art software, generative music, interactive environments, essays.
Work will be featured on the website and selected works made into offline presentations at selected galleries.
A cd is planned to be produced (subject to funding) representing audio visual art and media 1998-2004 so please send in your work.
We are seeking new work for the 2004 series of events and for the website.
1. Internet. New online audio visual experiences and interfaces. Works for the website. We are interested audio visual work by artists using the internet as a medium using internet friendly programming technologies eg shockwave, flash, vrml, java etc. So send in via email.
2. Installations. If you make interactive installations send in 400 words about the work and four images of the work. ie responsive environments, soundspaces, new interfaces navigation control, new displays.
3. Software. Artists and musicians software. This year we are particularly interested in applications by artists who make their own software.
If you work in any of the areas above we would like to hear from you. Either you could make something special or send in previous work that would be featured on the site and at galleries.
Zip up your work and send all info about it.
Don't forget to include relevant details.ie your name, project title, year created, brief bio, text info about the work, and also send the work. Please send all of the work including the html files. If your files are too big send in a cd-rom version.
Do not just send us a link and say check it out.
Application form online.
web and info....... www.soundtoys.net
email ...........2004@soundtoys.net
DEADLINE 1 SEPTEMBER 2004
Stanza is an internationally recognised artist, who has been exhibiting worldwide since 1984. His artworks have won prestigious painting prizes and ten first prize art awards including:- Vidalife 6.0 First Prize. SeNef Grand Prix. Videobrasil First Prize. Stanzas art has also been rewarded with a prestigious Nesta Dreamtime Award, an Arts Humanities Creative Fellowship and a Clarks bursary award.
His artworks have been exhibited globally with over fifty exhibitions including:- Venice Biennale: Victoria Albert Museum: Tate Britain: Mundo Urbano Madrid: New Forest Pavilion Artsway: State Museum, Novorsibirsk. Biennale of Sydney, Museo Tamayo Arte Contemporáneo Mexico: Plymouth Arts Centre: ICA London: Sao Paulo Biennale:
Stanza is an expert in arts technology, CCTV, online networks, touch screens, environmental sensors, and interactive artworks. Recurring themes throughout his career include, the urban landscape, surveillance culture, privacy and alienation in the city. Stanza is interested in the patterns we leave behind as well real time networked events, that can be re-imagined and sourced for information. His mediums include; generative artworks, paintings, installations and public artworks .
Educated in fine art at Goldsmiths College in the early eighties he later went on to study at Greenwich University and Central Saint Martins Art College London. Stanza returned to Goldsmiths College as a AHRC arts research fellow. He is a pioneer of net art and was one of the first to use internet art as a medium. His websites and net specific artworks have been online since 1995 and these online projects have reached an audience of over four million visitors.
STANZA AWARDS
AHRC Creative Fellowship 2006 - 2009
NESTA Dreamtime Award. 2004
Clark Digital Bursary. 2003
Future Physical Grant for Genomixer. 2002
D.T.I. Innovation Award. 1997
STANZA PRIZES IN INTERNATIONAL ART COMPETITION AND FESTIVALS
Digital Turku 2011 Prize in category Grand Prix: Finland: 2011
AOF Nova First Prize Trondheim Norway: 2010
Videoformes Multimedia First Prize France: 2005
Art In Motion V. First Prize USA: 2004
Vidalife 6.0 First Prize: Spain 2003
Fififestival Grand Prize: France 2003
New Voices Competition Winner Digifest: Canada 2003
New Forms Net Art First Prize: Canada: 2003
Fluxus Online First prize Brasil: 2002
SeNef Online Grand Prize Korea: 2002
File Second prize Brasil 2002
Evolution art prize Australia 2002
Links First prize Portugal: 2001
Videobrasil First Prize Brasil 2001
Cynet Art First Prize Germany: 2000
Netz Lab Germany 2nd prize 2000
Wolfsen 25 Painting Award. First prize: UK: 1991
COMMISSIONS
Nov 2010 Public Spaces commission "Golden Opportunity" FACT Liverpool UK.
Jan 2010 Research in Emerging Technology for the disabled for Lanternhouse International. UK.
July 2005 DNA code clock commissioned by year 01 for Arts Council Canada.
Jan 2006 Net Reality installation and touring exhibition.
June 2005 Velocity for Electric Pavilion Bristol.
June 2005 Soundtoys Arts Council England Grant.
Dec 2002 Grant from Future Physical.
MORE.
About current research and practice.
Stanza is a London based British artist who specializes in interactive art, networked spaces, installations and performances. Stanza's artworks explore artistic and technical opportunities to enable new aesthetic perspectives, experiences and perceptions within context of architecture, data spaces and online environments.
His award winning online projects have been invited for exhibition in digital festivals around the world. Work has centered on the idea of the building as a new display system and various projects have been made using live data, the use of live data in architectural space, and how it can be made into meaningful representations. See 'Publicity', 'Robotica', 'Sensity', as well as a whole series of work manipulating real time CCTV data to making artworks with them: See, 'Velocity', 'Authenticity', 'Urban Generation'. These works reform the data, work with the idea of bringing data from outside into the inside, and then present it back out again in open ended systems where the public is often engaged in or directly embedded in the artwork.
Stanza's work crosses borders between artistic, technological and scientific sectors. He creates participatory digital artworks that invite viewers to guide data flows or to simply observe self-generating compositions. His digital paintings shift through abstract and iconic patterns, which people can explore akin to virtual environments. Interactive and visually appealing, his style also maintains the substantive power through multi-facetted content.
Some of Stanzas most well known projects include: - The Emergent City, visual artworks informed by critical analysis of city spaces. Genomixer is a series of online artworks made using the artists DNA sequence. Soundcities an online database system of thousands of city sounds and city maps. Sensity where Stanza has scattered hundreds of sensors across London to collect data about the environment. Urban Generation uses live CCTV and making online representations of the real time city.
As outputs to his research over the last twenty five years Stanza has made installations, videos, paintings, software and public artworks. Stanza has also made numerous net artwork and internet specific projects such as www.genomixer.com www.thecentralcity.co.uk www.soundtoys.net and www.amorphoscapes.com.
Work has been shown at The Venice Biennale, Tate Britain, The Victoria and Albert Museum. Recipient of Nesta Dreamtime Award, AHRC creative fellowship and over ten international arts prizes. All his artworks can be found at www.stanza.co.uk
Stanza creates visual artworks informed by critical analysis of city spaces.
Stanza researches data within cities and how this can be represented, visualized and interpreted as artworks. Data from security tracking, traffic, and environmental monitoring can has been used to make artworks. These investigations have created new ways of comparing, conceptualizing and then visualizing complex concepts related to the relationship of emergent data and real space in the built environment.
Stanza has made a series of modular artworks that express the possibilities for our data-mediated future. There are three strands to his working process; this involves collecting the data, visualizing the data, and then displaying the data. The outputs from the online interfaces and online visualizations have been realized as real time dynamic artworks as diverse as installations, and real objects, made out of new display materials re-located back in physical space.
In all his artwork he tries to exploit the changing dynamics of city life as a source for creativity to create meaningful artistic metaphors. Stanza utilizes new technologies and integrates new media artworks into the public domain as part of this ongoing research into the visualization of city space. In essence he is researching data as a medium for creativity and how new experiences of our cities may result.
His work has focused on new technologies and their relationship to urban space. In recent years he has spent time researching sensors, motes, CCTV, display technologies and interactive architectures. The body of work, 'The Emergent City' incorporates investigations into movements of people, the pollution in the air, the vibrations and sounds of city spaces. The archives of this data are controlled via bespoke online interfaces which have been re-formed and recounted into real time experiences, making emergent artworks.
By investigating these data structures Stanza creates new metaphors relevant to the experience of the city and the environment. The patterns we make, the visual and imaginative interpretations we give to real world events, are already being networked into retrievable data structures that can be re-imagined and source for information. These patterns disclose new ways of seeing the world. The value of gathering and re-presenting this data in artistic form, and then analyzing its impact and influence, lies in making meaning accessible to a wider audience.
'The Emergent City' has become a series of works that are affecting and effecting incorporating unique patterns that move around as you move around that are based on your data.
Michael Connor