Image: Overlords by Tom Estes- Originally conceived as a video installation comprised of images of ‘Time Travel’ projected on to a book called ‘Local History and Antiquities’, the work ‘Overlords’ was deliberately left incomplete.
Once the stuff of sci-fi movies and illicit underground movements, hacking today has been adopted by citizens worldwide. Like any medium that has achieved a critical popular mass, strange and intoxicating activity is happening at the margins, between the cracks and out in the shed. Pixel Jam is one of the places where coders, creators, musicians, and artists come together to display their technical and artistic excellence. The objective of Pixel Jam is to engage with unique idea development that applies the hacker mind set through an inspiring and intensive exhibition of hacklabs, events and interventions.
PixelJam was created to support, expand and transform the demoscene- a largely competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. As well as focusing on the mechanics or political issues that surround original trans-media concepts, Pixel Jam reviews the artistry of the technique of hacking, as well as other ways to apply a “hacker mentality”.
These are the games that make us question “is this really a game?” and “who would do this?” and “why?”… From zero-button games like Cory Arcangel’s “Super Mario Clouds” to existentialist platformers like Cactus’ “Psychosomnium,” Pixel Jam share, discuss, play and ultimately throw down tournament style to establish artgamer supremacy in the first ever Artgames LAN Party, a titanic clash of sensitivities & aesthetics sure to shake loose the stars from our crude, pixelated skybox.
Hence, in addition to topics of technology and computer security, many aspects of both the art and music world are represented. Pixel Jam is also an integral yet distinct entity within the Notacon arts and technology conference. Notacon (pronounced “not-a-con”) art and technology conference was founded in 2003 by “FTS Conventures”, and takes place annually in Cleveland, Ohio. Combined Notacon and PixelJam attendance generally hovers around 400 people with an event space of over 15,000 square feet.
The concept of “community through technology” is one of the main focuses of Notacon, with the participants being dedicated to the advancement of computer technology. This year Pixel Jam also teamed up with criticalartware on some categories, including Glitch/Artware and newGame++.
List of Winners for Pixel Jam 2012
-= Textmode Graphics =-
1st 70pts Exploding Galaxy – krue
2nd 60pts Sssssss. – Inspired Chaos
3rd 38pts Taste the Rainbow – Duh
-= Freestyle Music =-
1st 84pts pixeljamjam1 – coda
2nd 76pts pxl8 – glacial23
-= Freestyle Graphics =-
1st 78pts untitled590 – prince / the Obsessed Maniacs
2nd 71pts Morphine Youth – Forcer/DESiRE^TRSi
3st 58pts Letters from Noa – CONS^Onslaught^TRSi
4th 53pts Overlords – Tom Estes
5th 43pts SVN-Elephant – grip/pixelmagic
-= Glitch / Artware =-
1st 47pts h-lh-l – dave musgrave
2nd 44pts SNObound – Evan Kühl & Ben Baker-Smith
3rd 40pts Black Sunday – SCHULTZ
4th 35pts 041412 – Morgan Higby-Flowers
5th 19pts ec77ce – osvaldo cibils
-= Wild =-
1st 93pts Drift – krue & brutal deluxe
2nd 51pts To Space – echo & globber
DQed Notacon Radio – Salsa or something
-= Combined Demo =-
1st 102pts Where Have All the Pixels Gone? – CMU Computer club
2nd 77pts Demon Blood – Youth Uprising
3rd 76pts compo.filler – vrtx
4th 68pts das experiment – fresh!mindworkz
5th 56pts Neurohacking Vector #1: Epilepsy – RDE
6th 35pts BITS 4001 – Herman Samso of BITS
Link:
http://www.demoparty.net/pixeljam-2012/results.html
Address:
Notacon Arts and Technology Conference
8971 Wilcox Dr.
Cleveland/ Twinsburg, Ohio 44087
United States of America
Art Portal is part of Arts Electronic,a new artist-led inititive, that supports grass-roots contemporary art that remains unswayed by fashion, trends or the whims of government funding. The project involves ongoing research into the placing of contemporary art, it’s audiences and it’s relationship to the everyday and we place great emphasis on context. Our mission is to support new works of contemporary art and foster an audience from a wide range of backgrounds. Arts Electronic acts as a testing-ground for innovation with a strong emphasis on supporting new risk-taking ideas and cross-disciplinary collaboration.
I. MISSION
Arts Electronic aims to be a hub for new and up and coming international contemporary visual art; A forum where all can engage with contemporary ideas through a unique, risk taking, cross art-form and culturally diverse high quality programme of art.
In today’s climate the factors that determine which artists receive credit for their work and which works are carried forward, does merit inspection. Individuals with valuable insights might easily be overlooked or passed by in a world increasingly underwritten by market-driven forces. However, when individuals are marginalized, it can force them to embark on higher-risk courses of action, enabling beneficial innovation that would otherwise not have happened. The aim is to retrieve art that may have a different type of value from those dictated by market forces while stimulating questions about the history-making process of art.
At the same time we hope to develop a network-based creative community as a model of innovation in curating and practice. The objectives of the project is to introduce new audiences to the work of significant artists and to engage the work of artists as interacting generative agents, remediating one another as a vital part of contemporary social space.
Given the simultaneous emergence of conceptual art in several art centers around the world and the emergence of the new forms of interconnectivity via digital platforms we hope to encourage international collaboration and exchange with both artists and audiences.
This curatorial project presents a flexibility of approach to the curating of artistic works that make use of the contradictory relationship of the respective participants and characteristics.
II. VISION
Within the next 4 years to become a creative crossroads to build new partnerships and to be acknowledged by our audiences as being central to artistic, cultural and educational life. Playing a leading role on innovation and risk taking, to span the virtual and real worlds, achieving openness, access and excellence making a positive contribution to the regeneration to the arts.
III. VALUES
Arts Electronic values:
1. People
A. The work of artists and curators and audience.
2. The Work
A. Critical dialogue between artist, audiences, curators.
B. Innovation in the visual arts and wider cultural industries.
C. Original thinking and a contemporary outlook.
D. Internationalism and multiculturalism.
E. The Way We Do Business
F. Creative collaboration with individuals, institutions and funding partners.
G. Education as a tool for change and for increasing understanding of cultural, social, aesthetic and political issues.
H. Taking calculated risks in the pursuit of artistic excellence.
I. Fiscal responsibility.
IV. Business
The Mission, Vision and Values of the organisation have been translated into 7 aims which underpin the Business Plan. These are:
1. To be a leading international centre for contemporary visual arts engaging audiences, artists and curators in ideas, knowledge and dialogue.
2. Support innovation, creativity and the development of talent.
3. Make a leading contribution to local, national and international cultural and knowledge agendas.
4. To develop inclusive participation, learning and skills in visual arts and digital media.
5. To be a social, creative and business network hub.
6. To attract talented people and invest in them.
7. Achieve our objectives within a framework of a balanced budget and a well-run organisation.
IV. PROGRAMME STRATEGY
The core of the programme strategy is as follows:
•To conceive of projects as a loose series, with a methodological freedom in the curatorial-editorial approach, and which will remain inherent in all issues of the project, and will manifests itself in all the respective forms of presentation.
•Programming in an integrated way across the visual arts with engagement in the programme seen as central.
• Developing innovative partnerships to increase the quality of the programme and increase risk taking by sharing the risk more widely.
• Expanding the digital footprint of artselectronic to engage a wider audience.
•Increasing the impact of the work of artselectronic on the Knowledge Economy.
• Becoming more commercially focused and effective as state funding for work in the arts becomes squeezed.
• Adopting open working practices at the core of the new strategy and making this central to delivering an integrated, innovative and risk taking programme. (Open in this context means creating a way of working where there is a continuous and open dialogue between audience and artists about ideas and this dialogue helps to shape and redefine what artselectronic does.)
V. RESEARCH
Arts Electronic explores two specific lines of enquiry:
•International socio-political change
•Participation in artist practice
Arts Electronic is a cross art-form that engages with:
•Visual Arts – group and solo exhibitions of emerging, mid-career and established artists; thematic shows across all forms of contemporary visual art. Produce the majority of its exhibitions to tour, initiating original projects and commissioning a range of artists.
•Digital Media – this is a cross-cutting theme rather than a distinct programme. Areas include online artistic projects, interactive artist-led projects, user-generated content, participative projects and applications that enable creative innovation.
Creative Industries – A programme of formal and informal events and initiatives to support the creative sector and talent through information dissemination and networking.
Projects will range between small and middle scale with the aim of producing high profile projects utilising and interacting with each city and region. Work will be produced in a number of ways:
•Commissioned
•Toured
•Developed from artselectronic research programme
VI. Visual Arts
Our core programme 2012-13 continues the exploration of international socio-political change through the groundbreaking exhibition and tour, Crazy Like a Fox. Arts Electronic aims to develop further investigations, whilst socially engaged art and participatory projects are a strong focus.
We are currently developing ideas for inclusion in a Festival of Live Art Performance that provides the opportunity for an in-depth enquiry into issues around the economy with strong new commissions and partnerships.
In 2012-13 we also begin our Curator initiative, where international artists work strategically on our long term programme development with us.
VII. Engagement
Engagement is not a separate team or area but works across all of artselectronic participation in a current line of enquiry. Engaging new communities in projects with artists is a focus for our work. Engagement activities are not restricted to but might include tours, debates, digital content, workshops, interpretation, Q&As and seminars.
artselectronic is also developing a number of targeted projects including:
• Projector: young people (Youth Hostel inititive)
• Exposures: new talent in moving image
• Wire: creative industries
http://artselectronic.wordpress.com/
For further information go to our website http://artselectronic.weebly.com/
or join us on our new Facebook page at: https://www.facebook.com/ArtsElectronic
contact Abel Magwitch: magwitch@live.com
marc garrett