AUDIOVISUAL ART, PERFORMANCE AND DESIGN
Artists: Kimchi & Chips, Mylicon/En, Motomichi Nakamura, Otolab, Squidsoup, Teatrino Elettrico, Telcosystems, Lucas Werthein
The Digicult Agency is back!!!
The Digicult Agency was born in the summer 2008 as a Digicult side project. Today it ovelooks the digital art and culture market with a wide spectrum of artists, performers and designers creating audiovisual immersive systems (performances and installations) focused on the relationship among sound, visual and space. The Digicult Agency wants to promote original work by selected contemporary artists, encouraging their activities via this online platforms, art festivals participations, cultural events invitations, art fairs and selected exhibitions.
Digicult Agency supports and encourages new artistic productions and collaborations between artists and experts. Supporting research, innovation and the ongoing distribution of our productions, Digicult Agency aims to make a significant contribution to the development of new ways of making, presenting and experiencing contemporary and digital art.
Working as an agency, Digicult promotes and organizes the work of these artists, presenting their art pieces within some important festivals, galleries, exhibition, events and cultural centers in Europe and worldwide. The cross-artform projects that Digicult promotes, are characterised by powerful new ideas, high production values and technical innovation on the border among Live Media concerts, Live Cinema experiments, Audiovisual Environmental Installations and Screenings. Often these qualities result from the unique nature of Digicult’s collaboration with the artists, developing their projects over extended periods of time.
For more informations please contact Miss Lorena Parada: email@example.com
WHAT WE DO
The Digicult Agency develops various projects for festivals, galleries, events and cultural centers in Europe and worldwide. Encompassing exhibitions, concerts, performances, films, public art works, publications, Digicult’s Agency programs are presented in collaboration with major/renowned digital art, art-science, audiovisual and music festivals and events worldwide. Productions and promotions are developed through close and often long-term relationships with some of today’s most interesting artists, theorists, curators, critics, researchers and are supported through a wide range of technical, scientific and artistic collaborations that Digicult Agency facilitates.
The professional people that represent the Digicult Network of journalists, curators, artists, theorists, practitioners and critics, are also involved in the theoretical and practical seminars and classes, lectures and round tables in cultural events, festivals but also universities, academies and art/design schools worldwide.
Thanks to all these collaborations, Digicult Agency has been also having the possibility to develop both commissioned curatorships and also its own specific cultural and artistic projects, that become like formats that were replied in many festivals and exhibitions and become an example of Digicult Agency eclectic curatorial activity.
Digicult Agency acts as a bridge between artists, practitioners and organisations within the business and cultural sector. We have respectable experience in commissioning works and projects for both the art sector and in the creative business, count with the expertise knowledge of academic researchers interested in the field of Audiovisual, Digital Art and Design and more than everything, we love digital culture. We work on different levels with our partners, according to their individual needs and visions on shared practices, aesthetic experimentations, technological researches and applied sciences.
If you are following a concrete theme for an upcoming event, we can help you to find experts who are dealing with the topic of your interest or your institution opts to organize an exhibition involving digital/media art. We can link you with an expert on media art/experienced media art curator. We develop different kind of event/project/exhibition/talk/seminar/workshops that can be included in your event that will certainly attract: more audiences, match your theme, give international visibility, bring in well established artists/practitioners/researchers/curators and add.
Kimchi & Chips - Lit Tree
A conversation between tree and people through 3D light patterns using the tree’s leaves as voxels. The tree invites viewers with a choreographed cloud of light that can respond visitors motion. As visitors approach, they can explore the immediate and cryptic nature of this reaction.
Mylcon/En - Dark Star
One single location, crazy special effect and 4 actors for a peculiar travel into deep space and a reflection on the relation between man and thecnologies. Mylicon/en likes to play on the same coordinates: deep space and concrete landscape depicted by “hand made” effects.
His characters seem to represent the perfect union of opposing forces like good and evil, darkness and light. Using only black, red and white graphic elements, jolts of razor sharp editing, combined with a minimalist approach to design Motomichi yields maximum impact. With these elements he creates powerful visual statements about the world we live in.
Otolab - Bleeding
A synaesthetic and synchronic live performance. It is based on the phenomena of retinal persistence and uses sound up to 400 bpm. Bleeding uses two screens, one of which is painted with phosphorescent pigments.
Teatrino Elettrico - Work!
Little machine made of home electric appliance parts, little speakers, cathodic tubes, audio and video signal mixed togheter. Sick and anti-economical circuit light-on a mini-landscape populated of strange characters. Result is a raw and rough ambient of analogic origin.
Squidsoup - Scapes
Tuned software and specifically designed sounds are used to generate a series of abstract landscapes visualised on a bespoke room-sized 3D grid of lights controlled in real time. As the sounds are played through speakers and picked up with microphones.
Telcosystems - Thrift / Semaphore
Complex decisive processes activated by machines, both in live performances and installations, based on the collective behavior of used systems, for a new form of audiovisual production, perhaps for the first time ever in this area it is much closer to the language of films, video or sound.
Lucas Werthein - Boom Shakalaka
A a game and installation allowing visitors to engage with a game using physical interfaces. A machine that has a life of its own, but can be manipulated and altered as people begin to play and exert their actions into the fantasy world