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"THE OPEN FUTURE"
A Digicult special publication in partnership with MCD Magazine, Paris
The open culture revolution applied to internet, society, audiovisual, music, architecture, design & science
Chief Editor Invited: Marco Mancuso
Editorial Editor: Anne-Cécile Warms
Chief Editor: Laurent Diouf
Section Curators (selected authors from Digicult Network): Bertram Niessen (internet & society), Claudia D'Alonzo & Marco Mancuso (video & audiovideo), Elena Biserna (music & sound), Sabina Barcucci (design & architecture), Alessandro Delfanti (art & science)
Invited Guests: Lev Manovich, Michel Bauwens, Steve Kurtz (CAE), Kenneth Goldsmith, Adam Ardvisson, Marc Fornes, Joanna Demers, Norbert Palz, Geert Lovink, Daniel Dendra, Julien Ottavi (Apo33), Mattin, Eric Deibel, Marc Dusselier, Sara Tocchetti, Sonia Campanini, Luciano Palumbo, Pasquale Napolitano
Marco Mancuso & Bertram Niessen will present the publication at the next Open World Forum 2012
For more informations about the publication, please contact: firstname.lastname@example.org
The time we are living is the stage for continuous transformations in the ways we think about art, science, design and culture. It's a time of collaboration and sharing. The progressive de-institutionalization of the forms of production, management and consumption of material and immaterial goods brought by new technologies is reshaping the way we conceive culture, giving more importance to bottom-up taxonomies of reality and questioning traditional powers, thanks to unforeseen paths of change.
Some of the keywords that are going to be crucial in mass developments during the next years are already known, because they are the ones that have shaped, addressed and influenced cutting-edge practices and communities in the last decade.
Computational design is becoming a disruptive approach to define a methodological, conceptual, and technical set of instruments to re-materialize complexity in the physical world. Digital manufacturing - the practice to directly produce customized material goods and architectural elements - is going to reshape the buildings and cities in which we live.
The rise of open collaboration in science will blur the boundaries between scientific experts and lay citizens: a problem of power and a transformation of science expert epistemology. The walls of science’s ivory towers are not firm anymore, and citizens are more and more commenting, discussing, deliberating and producing scientific knowledge. Do-It-Yourself science is going to revolutionise the relationships between nature and culture as we know them.
The multiplicity of information ecologies (and the consequent fragmentation of values and symbolic systems) suggests that we are entering a phase that calls for the ability of letting meanings and practices emerge from complexity itself, questioning the ideology of individual creativity and evaluating in a new way the social innovation nurtured by peer-to-peer networks. New communities will arise, the existent ones will be strengthen and they will search for new forms of organization and communication. Traditional knowledge hierarchies will increasingly shift toward folksonomies: user-driven ways to connect elements of reality. Digital commons - free and open source kinds of production and distribution phenomena - will expand their influence on the cultural and artistic practices in a broad sense.
Digital technologies, free software and open platforms will standardize and extend the processes of sound experimentation established in the second half of the 20th century, setting the stage for broader and collective sharing and collaboration that redefine the ways as well as the formal and institutional frames for music and sound production, distribution and reception.
It's clear that such phenomena are already acting, both horizontally and vertically. Horizontally, they are blurring the boundaries between different fields and disciplines, merging methodologies, languages, tacit and explicit know-hows. Vertically, they are affecting the distinction between “high”, academic approaches and “low”, ingenue ones. This cross-pollination creates enthusiasms and skepticisms at the same time. On the one hand it's perceived as an unforeseen expansion that will led to continuous innovation. On the other hand it's seen as a menace for stability, quality and fairness.
This monographic issue will explore this panorama according to six curators specialized in five different fields. Firstly, Bertram Niessen will investigate the social ambiguity of digital creativity, the chances given by bottom-up co-production and the challenges offered by web-based practices of creative sharing. Secondly, Claudia D’Alonzo and Marco Mancuso will focus on the changes taking place in relation to creation practice, dissemination and fruition of audio-visual artistic contents. Thirdly, Elena Biserna will provide an overview on musical artistic practices and, at the same time, show the significance of this scenario in the sphere of cultural and everyday practices. Fourth, Sabina Barcucci will investigate reasons, state of the art and developments of the relationships between design, education and complexity, looking at new cognitive forms as the output of such phenomenon. Finally, Alessandro Delfanti will examine the problem of the transformation of science expert epistemology, focusing on the political, artistic and cultural dimensions of biohacking and DIYbio.
Digimag has changed, from a Magazine it has been changed in a scientific Journal. The Call for papers closed the last end of August. More than 20 papers have been collected. A good successes for a newcome Journal. We are now completing the selections and we will be out the next half-end of October. More informations will follow
The next 1st of October, the new Digicult Publishing platform will be lanuched. Born with the aim to follow digital and paper publication of the Digimag magazine past issues, it will focus on the publication of the new Digimag Journal & special publications developed with international partners. We invite you to follow the new Digicult Online Store (developed with Flows - http://www.flows.tv/digicultshop), the Online Library (on Issue http://issuu.c- om/digicultlibrary) and the Digicult Editions (on Lulu - http://www.lulu.com/spotlight/digiculteditions)
The Digicult art agency is coming back. After a break during 2011 and 2012, the digital art & design agency is coming back with a new bunch of artists, designers, critics, curators, professionals and comunication tools for media partnerships and social networking. We are now completing all presentation files and contracts and we will launch the Agency the next 1st of October. More informations will follow