A selection of artists, architects and writers were invited to contribute work that dealt with biological, botanical and morphogenetic ideas and processes. Some keywords and ideas to reflect upon were: Morphogenesis, Algorithmic Botany, Emergence, Genetic Algorithms, Cellular Automata, L-systems, Bacterial Aesthetics, Biomineralsiation, Autogenesis, Self-generation; Cellular Division, Cosmobiotechnics, Biomimicry and DNA sequences.
Contributing artists include: Alisa Andrasek (Biothing), Daniel Widrig, David Lu, Emma McNally, Jonathan McCabe, Kat Masback, Mark Fornes (THEVERYMANY), Michael Hansmeyer, Robert Hodgin (Flight404) and Wilfried Hou Je Bek.
Link:
http://vagueterrain.net/journal14
Greg J. Smith is a Toronto-based designer and researcher with interests in media theory and digital culture. Extending from a background in architecture, his research considers how contemporary information paradigms affect representational and spatial systems. Greg is a designer at Mission Specialist and is a managing editor of the digital arts publication Vague Terrain. His writing has appeared in a variety of publications including: Creative Applications, Current Intelligence, Rhizome, Vectors and the Handbook of Research on Computational Arts and Creative Informatics.
Greg has presented work at venues and institutions including EYEO Festival (Minneapolis), the Western Front (Vancouver), DIY Citizenship (Toronto), Medialab-Prado (Madrid) and Postopolis! LA. He is an adjunct instructor in the CCIT program (University of Toronto/Sheridan College) and has taught courses for CSMM (McMaster University) and OCAD University.
John R Math