IASLonline Lessons in NetArt: Theory:
Pervasive Games: Interfaces, Strategies and Moves
Participants receive a technical equipment to play pervasive games. Parts of the equipment can be Laptops, PDAs, mobile phones, head-mounted displays, GPS-receiver, cameras etc. Descriptions of more than 70 pervasive games are collected in:
Collected Tips 2: Games Games in Urban Contexts (Pervasive Games) [in German only, with illustrations, links and bibliographies]
“Pervasive Games: Interfaces, Strategies and Moves“ reviews the actual state of the discourse about the fundamentals of this kind of games. Terms like the “immersion“ and “magic circle“ are transferred from theories on computer games in nearly all articles on the subject. The transferences lead to contradictory arguments in the authors' efforts to explain the relations between the play actions and the playing field.
An 'interface-model' is proposed as an alternative to these contradictions. The 'world-interface' constitutes the bodily and cognitive access of the gamers to the world. The 'game-interface' constitute the participants' ways to comprehend and to use the elements creating the game´s requirements: the rules and the technical equipment. The 'game-oriented world-interface' substitutes the opposition between the reality as a playground and the game system by the gamers' strategies (plans) and moves (actions) to mediate between the 'game-interface' and the 'world-interface'.
Thomas Dreher, Munich