Simulate Editions
unique and authenticated virtual art objects
Premiering at:
Crossing the Void II
Ten Cubed Gallery, Second Life
opening receptions 31 January 7pm EST (1pm SLT) and 1 February 7pm GMT (8am SLT)
SLURL: http://slurl.com/secondlife/depo%20park%201/200/55/22

Artists Scott Kildall and Nathaniel Stern have each been exploring performance and performativity in their archival prints. Kildall restages then remediates iconic performance artworks in Second Life, and Stern straps on a scanner appendage and battery pack, and performs images into existence; both processes produce art objects in the real world.
For Crossing the Void II at Ten Cubed Gallery - Haydn Shaughnessy’s new virtual space designed by New York architect Benn Dunkley - they were asked to produce unique virtual art works for sale in Second Life, which mirror their real life prints. In response, they created a series of “Simulate Editions”, where every ‘print’ is individually signed and numbered by hand, making each work ‘technically unique.’ The works are copy and modification protected, but also come with a resize script, so that the new collector/owner - and only them - can grow or shrink their purchase so as to fit into their SL space.
In addition to Kildall and Stern, also on the exhibition are Chris Ashley, Jon Coffelt and Claire Keating.

Link:
http://nathanielstern.com/blog/2008/01/30/simulate-editions-at-ten-cubed-gallery-second-life/
Nathaniel Stern is an artist and writer, Fulbright grantee and professor, interventionist and public citizen. He has produced and collaborated on projects ranging from ecological, participatory and online interventions, interactive, immersive and mixed reality environments, to prints, sculptures, videos, performances and hybrid forms. His book, Interactive Art and Embodiment: The Implicit Body as Performance, is due for release in mid-2013, and his ongoing work in industry has helped launch dozens of new businesses, products and ideas. Stern has been featured in the likes of the Wall Street Journal, Guardian UK, Huffington Post, Daily Mail, Washington Post, Daily News, BBC’s Today show, Wired, Time, Forbes, Fast Company, Scientific American, the Milwaukee Journal Sentinel, Leonardo Journal of Art, Science and Technology, Rhizome, Furtherfield, Turbulence, and more. According to Chicago’s widely popular Bad at Sports art podcast, Stern has “the most varied and strange bio of maybe anyone ever on the show,” and South Africa’s Live Out Loud magazine calls him a “prolific scholar” as well as artist, whose work is “quite possibly some of the most relevant around.” Dubbed one of the Milwaukee’s “avant-garde” (Journal Sentinel), Stern has been called ”an interesting and prolific fixture” (Artthrob.co.za) behind many “multimedia experiments” (Time.com), “accessible and abstract simultaneously” (Art and Electronic Media web site), someone “with starry, starry eyes” (Wired.com) who “makes an obscene amount of work in an obscene amount of ways” (Bad at Sports). According to Caleb A. Scharf at Scientific American, Stern’s art is “tremendous fun” but also “fascinating” in how it is “investigating the possibilities of human interaction and art.”
marc garrett